|
|
|
|
Some update about the Ra2 mod for renegade [message #-994937] |
Sun, 29 September 2002 20:44 |
|
dude i have an idea on how the civ buildings could work like they were captured. the air field would have 2 aircrafts on the pad that the first people there would get. and teh derrick could have a bunch of money crates inside for the first person in there to collect.
|
|
|
Some update about the Ra2 mod for renegade [message #-994936] |
Sun, 29 September 2002 21:32 |
|
quote: Originally posted by Ingrownlip: Gernade is the only conceivable method. Might be possible to make an arc-like MRL shot.
making the v3 have a arced course its easy. the pronblem its make the missile deseapear when u shoot, then reappear after an elapsed time... like in ra2 when a v3 shoot:
1- missile raise up 2- missile get away (no more missile on the v3 truck) 3- new missile respawn after en elapsed time
i cant make the The Step 2 and 3, execpt if anyone have a good way....
|
|
|
Some update about the Ra2 mod for renegade [message #-994935] |
Sun, 29 September 2002 21:36 |
|
quote: Originally posted by Slicer238: dude i have an idea on how the civ buildings could work like they were captured. the air field would have 2 aircrafts on the pad that the first people there would get. and teh derrick could have a bunch of money crates inside for the first person in there to collect.
if we can have the new dll that have the latest script this will be easy to do. For the airfeild, in the little house u will be able to get paratroooper beacon, and about the aircraft thing its a good idea
For the derrick that was my idea too, add many cash box
|
|
|
|
|
|
Some update about the Ra2 mod for renegade [message #-994931] |
Tue, 01 October 2002 08:39 |
|
that is THE BEST, man its gona be better then renegade itself, lol, i luv the idea how u used actual ra2 maps for the renegade maps, great work man, will be soooo kewl actually driving one of those tesla tanks on the map u once played from the top, hehe, SOO kewl, lol, alright, im gona go now,
so happy lol
|
|
|
|
Some update about the Ra2 mod for renegade [message #-994929] |
Tue, 01 October 2002 13:48 |
|
quote: Originally posted by newcmd001: how will Yuri act? How will he mind-control? lol
... i dont think mind control will be here: 1- this will be borinmg fo rthe minded player... 2- how i can do this????
but just for try on bot that would be cool
|
|
|
|
Some update about the Ra2 mod for renegade [message #-994927] |
Sun, 06 October 2002 05:12 |
|
very cool models, if I might make a suggestion I think that you should use the new scripts so that when the person drops the paratrooper beacon someone else can pick it up because otherwise paradrops might be rare.
|
|
|
|
Some update about the Ra2 mod for renegade [message #-994925] |
Sun, 06 October 2002 23:13 |
|
Dante could u help me on script?, because i would like to use the script that where supposed to be in the last pacth... (intering zone enable spwaner... ect) [ October 07, 2002, 06:16: Message edited by: Francois ]
|
|
|
|
|
Some update about the Ra2 mod for renegade [message #-994922] |
Thu, 10 October 2002 08:03 |
|
working on the original conscript weapon (thompson M1), next thing i will finish and, texture all soviet tank the next week, and add some extras stuff like cool menu(yep a new one better than the 3d radar ive done first), and i will start to import Full animated model, the next week end, into the game...
|
|
|
|
|
|
|
|