Infiltration Mode [message #-994801] |
Tue, 01 October 2002 03:12 |
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I am going to make a map with the mode as "Inflitration".
This will be, gdi spawns at a chopper, they have to go into a nod base, steal a beacon, and then bring it back to the chopper and deploy it. GDI starts with nothing, except their are 3 weapon spawns by the chopper, and the chopper itself is their Purchase Terminal. They cannot buy beacons though. They have to infiltrate the nod base to get it. Nod has to defend their fortress, but they have the upperhand, They start off with 2 buggys. The chopper area is protected by sentry gun, so you cant just stand there and kill gdi as they spawn.
And for the noobs who cant do this, its just a deathmatch map. [ October 01, 2002, 10:13: Message edited by: DeafWasp ]
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Infiltration Mode [message #-994799] |
Tue, 01 October 2002 03:52 |
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never played it, Im thinking SOF II.
in that, you have to get a breifcase and bring it back to extraction point to win.
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Infiltration Mode [message #-994798] |
Tue, 01 October 2002 03:53 |
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never played it, i was thinking of UT where there is (in one of the levels), you come off a copter and land on a train and have to go down it corridor by corridor eliminating the enemy and pressing certain buttons and stuff to complete the level.
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Infiltration Mode [message #-994795] |
Tue, 01 October 2002 04:26 |
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the only problem is that not many fan maps get played, and even then might be filled with peeps who dont use teamwork. good 1 on 1 or 2 on 2 idea though. I wish it could get as much use as a 6 on 6.
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Infiltration Mode [message #-994791] |
Tue, 01 October 2002 08:35 |
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ive been making a map similar to your description.I wa going to use c4 instead of becons though.I would have to remove the timed c4 you start of with and put some remote c4 in an armory(or any other realistic location)
rarther than using sentry guns to defent the chopper im simply using multiple spawn points.GDI can either spawn near the chopper , next to a truck and possible from an underground entrance.The weapon you start with depends on where you start. the underground entrance will contain a shotgun and there'll be a sniper rifle in the chopper.good luck with your map
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Infiltration Mode [message #-994787] |
Tue, 01 October 2002 15:06 |
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quote: Originally posted by DeafWasp: the choppers dont spawn.
Huh?
...
Oh... I misunderstood your first post. This is still a good idea.
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Infiltration Mode [message #-994785] |
Wed, 02 October 2002 00:44 |
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I buit the chopper like a building, just to be there on the LZ like part of your base. There is a purchase terminal in it, and to win you have to get in the chopper and place your beacon.
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Infiltration Mode [message #-994784] |
Wed, 02 October 2002 00:45 |
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Nod wins by points/kills or when the time limit expires. Their victory comes in not letting the GDI scum steal the beacon.
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Infiltration Mode [message #-994783] |
Wed, 02 October 2002 01:49 |
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Will the sentry gun be destructible? If it is, that kinda defeats the purpose of having it as it would probably die pretty fast.
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