How? [message #-994736] |
Tue, 01 October 2002 09:13 |
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How do you count how many polys are in the gmax scene?
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How? [message #-994734] |
Tue, 01 October 2002 13:05 |
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Click the hammer button on the right panel and look down at the list.
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How? [message #-994733] |
Tue, 01 October 2002 15:03 |
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quote: Originally posted by DeafWasp: MORE INFO NEEDED.
Utilites/PolyCount is all you need to know.
You could always view the model in wireframe mode and count the polygons yourself. [ October 01, 2002, 22:25: Message edited by: jordybear ]
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How? [message #-994732] |
Tue, 01 October 2002 15:27 |
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MY FIRST POST(which I have deleted) WAS WRONG. I JUST CHECKED AND IT'S "UTILITIES" AND NOT "DISPLAY".
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How? [message #-994731] |
Wed, 02 October 2002 00:50 |
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ok, i get it now.
The chopper alone in my "Infiltration" mode map is 8330 polys. is that bad? The GDI base on the map contains just a chopper and a couple boxes.
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How? [message #-994730] |
Wed, 02 October 2002 06:49 |
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poly count seeems ok just try to limit the number of polys your computer has to process at any 1 time.If you use complex high poly objects dont place them near other high poly objects.the total number of polys dosent really matter.
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How? [message #-994729] |
Wed, 02 October 2002 09:45 |
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I find that the Renegade engine is actually able to handle incredibly huge amounts of polygons, upwards of 200 000 on one screen is the most I have done before. It is the textures that the engine really struggles with, so try not to use a million different textures in one viewable scene.
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