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How? [message #-994736] Tue, 01 October 2002 09:13 Go to next message
Anonymous
How do you count how many polys are in the gmax scene?
How? [message #-994735] Tue, 01 October 2002 11:50 Go to previous messageGo to next message
Anonymous
MORE INFO NEEDED.
How? [message #-994734] Tue, 01 October 2002 13:05 Go to previous messageGo to next message
Anonymous
Click the hammer button on the right panel and look down at the list.
How? [message #-994733] Tue, 01 October 2002 15:03 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by DeafWasp:
MORE INFO NEEDED.

Utilites/PolyCount is all you need to know. [Roll Eyes]

You could always view the model in wireframe mode and count the polygons yourself.

[ October 01, 2002, 22:25: Message edited by: jordybear ]
How? [message #-994732] Tue, 01 October 2002 15:27 Go to previous messageGo to next message
Anonymous
MY FIRST POST(which I have deleted) WAS WRONG. I JUST CHECKED AND IT'S "UTILITIES" AND NOT "DISPLAY".
How? [message #-994731] Wed, 02 October 2002 00:50 Go to previous messageGo to next message
Anonymous
ok, i get it now.

The chopper alone in my "Infiltration" mode map is 8330 polys. is that bad? The GDI base on the map contains just a chopper and a couple boxes.
How? [message #-994730] Wed, 02 October 2002 06:49 Go to previous messageGo to next message
Anonymous
poly count seeems ok just try to limit the number of polys your computer has to process at any 1 time.If you use complex high poly objects dont place them near other high poly objects.the total number of polys dosent really matter.
How? [message #-994729] Wed, 02 October 2002 09:45 Go to previous message
Anonymous
I find that the Renegade engine is actually able to handle incredibly huge amounts of polygons, upwards of 200 000 on one screen is the most I have done before. It is the textures that the engine really struggles with, so try not to use a million different textures in one viewable scene.
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