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New Conquest Island screens [message #-994725] Tue, 01 October 2002 12:31 Go to next message
Anonymous
http://mods.cncrenegade.c om/somerhino/cibeta.html

I know about the low fps, but I've now fixed that problem. I forgot to rebuild the dynamic culling system, and now it runs fine.

[ October 01, 2002, 19:31: Message edited by: SomeRhino ]
New Conquest Island screens [message #-994724] Tue, 01 October 2002 13:44 Go to previous messageGo to next message
Anonymous
i have a question: How did u make the radar desactivated when the comunication center get destroy?

a special script? Default stuff when the communication center is destroyed?

And also Cool map [Wink]

[ October 01, 2002, 20:45: Message edited by: Francois ]
New Conquest Island screens [message #-994723] Tue, 01 October 2002 15:01 Go to previous messageGo to next message
Anonymous
Good job.
New Conquest Island screens [message #-994722] Wed, 02 October 2002 00:44 Go to previous messageGo to next message
Anonymous
Yeah that was a fun beta test

after that we went to one of the testers servers and party on Carnage CLub Xtreme
New Conquest Island screens [message #-994721] Wed, 02 October 2002 00:47 Go to previous messageGo to next message
Anonymous
Map looks great, put some small rocks on the beach. beach needs something.
New Conquest Island screens [message #-994720] Wed, 02 October 2002 00:56 Go to previous messageGo to next message
Anonymous
lol thats exactly what I told Somerhino

Hey somerhino... will you have a second beta test? I thought I heard you mention it in the first.

[ October 02, 2002, 07:56: Message edited by: satx007 ]
New Conquest Island screens [message #-994719] Wed, 02 October 2002 01:43 Go to previous messageGo to next message
Anonymous
[Eek!] [Eek!] [Eek!] [Eek!] [Eek!] [Eek!] [Eek!] [Eek!]
New Conquest Island screens [message #-994718] Wed, 02 October 2002 02:35 Go to previous messageGo to next message
Anonymous
I take it you like the screenies?
New Conquest Island screens [message #-994717] Wed, 02 October 2002 02:47 Go to previous messageGo to next message
Anonymous
It needs a lot of work. The texture for the beach and mountains has no blending work whatsoever. You need a better texture for it and I would suggest scrapping both the Repair Facilities and Communications Centers you designed.

The water texture is horrible at best. Try using something better for water, because for a nighttime map with the Moon in the sky, that water is way too bright.
New Conquest Island screens [message #-994716] Wed, 02 October 2002 07:23 Go to previous messageGo to next message
Anonymous
Francois

The lose radar was already implemented into the comm center, I didn't have to work on it other than add a temp clone with the announcements.

DeafWasp

I know the beach needs something, and I've been trying to think of what I could add.

satx007

Yeah, I think I'll hold another beta test because of all that I've having to change.

ACK

Actually, most of the beach is sand blended onto the main dirt tex. I suppose you are right, it does look dull, so I'll tessalate and work from there.

The new structures do need some work, but I won't scrap them because I've already put too much work into them, and I think alot of players like the idea.

I'll also adjust the water. I put the emissive light too far up on it, so that is why it is so bright.

Thanks for the comments Smile.
New Conquest Island screens [message #-994715] Wed, 02 October 2002 10:56 Go to previous messageGo to next message
Anonymous
Server is back up.
New Conquest Island screens [message #-994714] Wed, 02 October 2002 13:27 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by SomeRhino:

DeafWasp

I know the beach needs something, and I've been trying to think of what I could add.

Driftwood, Shells, Starfish, Destroyed Storm Battered Ships, Fred Durst.
New Conquest Island screens [message #-994713] Wed, 02 October 2002 14:00 Go to previous messageGo to next message
Anonymous
Fred Durst. OMG!!! Haha. LOL. That IS funny. Sorry, I just had to laugh at that. [Big Grin]
New Conquest Island screens [message #-994712] Wed, 02 October 2002 16:15 Go to previous messageGo to next message
Anonymous
When will you be relasing Conquest Island? Looks like a fun map. I really want to climb the plam trees and through cocoanuts at people! [Big Grin] Good job so far.

Triforce
New Conquest Island screens [message #-994711] Thu, 03 October 2002 03:17 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by steggyd:
Fred Durst. OMG!!! Haha. LOL. That IS funny. Sorry, I just had to laugh at that. [Big Grin]

well it was a joke you sock chewer.
New Conquest Island screens [message #-994710] Thu, 03 October 2002 04:13 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by DeafWasp:
quote:
Originally posted by steggyd:
Fred Durst. OMG!!! Haha. LOL. That IS funny. Sorry, I just had to laugh at that. [Big Grin]

well it was a joke you sock chewer.
I know it is a joke. That's what I am laughing at. Sock chewer? Anyways, now I take it back that I laugh at your joke, cause you call me a sock chewer. Now I shall lock myself in a closet and cry. [Frown]
New Conquest Island screens [message #-994709] Thu, 03 October 2002 04:22 Go to previous messageGo to next message
Anonymous
no no, sock chewer is a good thing, like saying "cool guy". [Big Grin]
New Conquest Island screens [message #-994708] Thu, 03 October 2002 08:21 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Triforce:
When will you be relasing Conquest Island? Looks like a fun map. I really want to climb the plam trees and through cocoanuts at people! [Big Grin] Good job so far.

Triforce

It'll be available when I'm done. Hopefully by next week if all goes well.
New Conquest Island screens [message #-994707] Thu, 03 October 2002 11:12 Go to previous message
Anonymous
the map is fun, needed a little more eyecandy, but i think that you have about got it, and the rocks in the base rock. [Big Grin]
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