|
New Conquest Island screens [message #-994724] |
Tue, 01 October 2002 13:44 |
|
i have a question: How did u make the radar desactivated when the comunication center get destroy?
a special script? Default stuff when the communication center is destroyed?
And also Cool map [ October 01, 2002, 20:45: Message edited by: Francois ]
|
|
|
|
|
|
New Conquest Island screens [message #-994720] |
Wed, 02 October 2002 00:56 |
|
lol thats exactly what I told Somerhino
Hey somerhino... will you have a second beta test? I thought I heard you mention it in the first. [ October 02, 2002, 07:56: Message edited by: satx007 ]
|
|
|
|
|
New Conquest Island screens [message #-994717] |
Wed, 02 October 2002 02:47 |
|
It needs a lot of work. The texture for the beach and mountains has no blending work whatsoever. You need a better texture for it and I would suggest scrapping both the Repair Facilities and Communications Centers you designed.
The water texture is horrible at best. Try using something better for water, because for a nighttime map with the Moon in the sky, that water is way too bright.
|
|
|
New Conquest Island screens [message #-994716] |
Wed, 02 October 2002 07:23 |
|
Francois
The lose radar was already implemented into the comm center, I didn't have to work on it other than add a temp clone with the announcements.
DeafWasp
I know the beach needs something, and I've been trying to think of what I could add.
satx007
Yeah, I think I'll hold another beta test because of all that I've having to change.
ACK
Actually, most of the beach is sand blended onto the main dirt tex. I suppose you are right, it does look dull, so I'll tessalate and work from there.
The new structures do need some work, but I won't scrap them because I've already put too much work into them, and I think alot of players like the idea.
I'll also adjust the water. I put the emissive light too far up on it, so that is why it is so bright.
Thanks for the comments .
|
|
|
|
New Conquest Island screens [message #-994714] |
Wed, 02 October 2002 13:27 |
|
quote: Originally posted by SomeRhino:
DeafWasp
I know the beach needs something, and I've been trying to think of what I could add.
Driftwood, Shells, Starfish, Destroyed Storm Battered Ships, Fred Durst.
|
|
|
|
New Conquest Island screens [message #-994712] |
Wed, 02 October 2002 16:15 |
|
When will you be relasing Conquest Island? Looks like a fun map. I really want to climb the plam trees and through cocoanuts at people! Good job so far.
Triforce
|
|
|
New Conquest Island screens [message #-994711] |
Thu, 03 October 2002 03:17 |
|
quote: Originally posted by steggyd: Fred Durst. OMG!!! Haha. LOL. That IS funny. Sorry, I just had to laugh at that.
well it was a joke you sock chewer.
|
|
|
New Conquest Island screens [message #-994710] |
Thu, 03 October 2002 04:13 |
|
quote: Originally posted by DeafWasp: quote: Originally posted by steggyd: Fred Durst. OMG!!! Haha. LOL. That IS funny. Sorry, I just had to laugh at that.
well it was a joke you sock chewer.
I know it is a joke. That's what I am laughing at. Sock chewer? Anyways, now I take it back that I laugh at your joke, cause you call me a sock chewer. Now I shall lock myself in a closet and cry.
|
|
|
|
New Conquest Island screens [message #-994708] |
Thu, 03 October 2002 08:21 |
|
quote: Originally posted by Triforce: When will you be relasing Conquest Island? Looks like a fun map. I really want to climb the plam trees and through cocoanuts at people! Good job so far.
Triforce
It'll be available when I'm done. Hopefully by next week if all goes well.
|
|
|
|