simple [message #-994639] |
Wed, 02 October 2002 06:31 |
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Here is a simple thing I havent learned yet.
I made a chopper (as part of the scene, not functional), I want this choppers rotar blades to spin very slowly, like the wind is blowing. Can someone tell me how (in gmax) to make an object spin slowly on the Z axis?
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simple [message #-994638] |
Wed, 02 October 2002 06:37 |
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if u want the rotors to constantly spin try a looped animation.i haven't tried for sure though
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simple [message #-994636] |
Wed, 02 October 2002 06:41 |
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ok now, I have a set of objects , I want them all to rotate around one point, how do I do this. (stop holding out on me you other mappers.)
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simple [message #-994635] |
Wed, 02 October 2002 07:11 |
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You'd have to export it as a HAM and rotate the blades. Then you'll use the animation in the Commando editor.
"mn_deafwaspheli.mn_deafwaspheli" for the animation box. [ October 02, 2002, 14:11: Message edited by: Ingrownlip ]
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simple [message #-994633] |
Wed, 02 October 2002 15:09 |
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Heirachal Animation Model=ham, just a guess but makes sense.
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simple [message #-994632] |
Wed, 02 October 2002 15:51 |
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Ask Aircraftkiller...on Glacier I noticed the wrecked cargo plane, the propeller blades slowly swing back and forth in the wind...very cool effect.
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simple [message #-994631] |
Thu, 03 October 2002 12:04 |
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dam blazer, u beat me to it, i was gona say that, it was a really kewl effect
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simple [message #-994629] |
Fri, 04 October 2002 04:32 |
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quote: Originally posted by Ingrownlip: You'd have to export it as a HAM and rotate the blades. Then you'll use the animation in the Commando editor.
"mn_deafwaspheli.mn_deafwaspheli" for the animation box.
How u export as ham from gmaxx? and where do you put it?
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simple [message #-994628] |
Fri, 04 October 2002 04:57 |
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quote: Originally posted by Blazer: Ask Aircraftkiller...on Glacier I noticed the wrecked cargo plane, the propeller blades slowly swing back and forth in the wind...very cool effect.
Yes which was from one of the Renegade Single Player Missions .
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simple [message #-994626] |
Fri, 04 October 2002 06:44 |
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ModelName == mn_deafwaspheli.w3d
Export in RenX as Heirarchy Animated Model (HAM)
With X number amount of frames with keys. So if you animated 10 frames then you could set your frame end to 10.
In Commando you enter in the animation box:
ModelName(minus .w3d tag).ModelName(minus .w3d tag)
So in this example: mn_deafwaspheli.mn_deafwaspheli
Does that help?
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