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HELP! [message #-994585] |
Fri, 04 October 2002 04:10 |
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ok, I detached the polygons and seperated the areas, and blended them so they fit back together. But now, the texture that blends the two peices are two different shades. For some reason one is too dark. What do I do?
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HELP! [message #-994584] |
Fri, 04 October 2002 04:20 |
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dont rely on LevelEdits display, (if you are)
load your mesh/W3D terrain into leveledit then pull down the lighting tab. click on COMPUTE VERTEX SOLVE. then look at the mesh again. it should look right I think. if it dosnt, then add a gdi spawner and export PKG, test it out with MPLAN and see if it still looks screwy. then you will know for sure If something wasnt right in RenX.
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HELP! [message #-994583] |
Fri, 04 October 2002 04:27 |
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This map will be great, I will try, thanx. [ October 04, 2002, 11:28: Message edited by: DeafWasp ]
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HELP! [message #-994582] |
Fri, 04 October 2002 17:08 |
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quote: Originally posted by garth8422: [QB]dont rely on LevelEdits display, (if you are) QB]
i am.
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HELP! [message #-994580] |
Sat, 05 October 2002 17:45 |
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Once you applied the texture, Weld the vertices together to get a smooth Element.
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