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			| Gmax's W3D Importer beta test team [message #-994160] | Sun, 13 October 2002 15:29  |  
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	| You've got mail ! 
 Beta is released (a little late) !
 
 If you are in the beta test team check your mail, I've sent you the beta version v1.15b
 
 Thanks,
 Abjab
 
 [ October 19, 2002, 22:55: Message edited by: Abjab ]
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			| Gmax's W3D Importer beta test team [message #-994159] | Sun, 13 October 2002 15:32   |  
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	| W3D Importer's Beta Test Team (Final): --------------------------------------------------
 
 - Dante
 
 - Blazer
 
 - ACK
 
 - PlanetShaun
 
 - Jonathan Wilson
 
 - Ingrownlip
 
 - Bumpaneer
 
 - Avro Aero
 
 - StoneRook
 
 - André
 
 - SomeRhino
 
 - The Mad Ivan
 
 - François
 
 - SkeDaR
 
 ---------------------------------------------------------
 ETA for next Beta version release: This Week
 ---------------------------------------------------------
 
 Abjab
 
 [ October 19, 2002, 23:00: Message edited by: Abjab ]
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			| Gmax's W3D Importer beta test team [message #-994158] | Sun, 13 October 2002 15:48   |  
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	| W3D Importer's beta current state: ---------------------------------------------
 
 Ok, just noticed I didnt fixed a bug where proxies with trailing numbers after the ~  would'nt
 show up in the Proxies list.
 
 Fixing it right now, will be fix for the next release.
 
 Also in next release you will be able to save and export as well. I have block the save and
 export options to make sure the beta version won't be able to export or save locked w3d
 files. Once I'm done writing the password protection code, saving and exporting will be
 enabled.
 
 Abjab
 
 [ October 19, 2002, 22:52: Message edited by: Abjab ]
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			| Gmax's W3D Importer beta test team [message #-994155] | Mon, 14 October 2002 05:59   |  
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	| Nice concept. 
 This is the first time i've heard of this application you've been working on.
 
 Does this mean that anyone with the XCC Mixer will be able to extract the W3D objects from a map and use them elsewhere?
 
 Surely map makers will be a little annoyed knowing that any new objects/terrain that they include in their map could be extracted, edited and used by everyone? More than likely without asking for permission or giving the author credit.
 
 
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			| Gmax's W3D Importer beta test team [message #-994153] | Sun, 13 October 2002 18:12   |  
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	| quote:- Yes it does mean thatOriginally posted by npsmith82:
 Nice concept.
 
 This is the first time i've heard of this application you've been working on.
 
 Does this mean that anyone with the XCC Mixer will be able to extract the W3D objects from a map and use them elsewhere?
 
 Surely map makers will be a little annoyed knowing that any new objects/terrain that they include in their map could be extracted, edited and used by everyone? More than likely without asking for permission or giving the author credit.
 
 
 ![[Confused]](confused.gif)  
 
 - It has been considered, and authors will have the option to lock and authenticate their works.
 
 
 ![[Cool]](cool.gif)  
 -
 -
 -
 
 
 quote:Wrong, It will be released to Public once it has passed all tests.Originally posted by Steven Denman:
 thats why it wont be publicly available !
 
 ![[Wink]](wink.gif)  
 Abjab
 
 [ October 14, 2002, 01:14: Message edited by: Abjab ]
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			| Gmax's W3D Importer beta test team [message #-994142] | Mon, 14 October 2002 10:26   |  
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	| quote:Could you give more details about that? Authors are going to able to use some sort of lock to make the converter unable to convert his files? Some sort of protection for the files he wish to not be converted or edited by others?Originally posted by Abjab:
 It has been considered, and authors will have the option to lock and authenticate their works.
 
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			| Gmax's W3D Importer beta test team [message #-994141] | Mon, 14 October 2002 12:39   |  
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	| quote:Yes, modellers will have the option to lock their w3d when exporting them so they can't be imported after.  Although, I do not encourage anyone to use this.  Instead you should only authenticate your w3d by signing it with the feature I will provide to do so. The signature will be safe as well, and wont be editable.Originally posted by André:
 
 quote:Could you give more details about that? Authors are going to able to use some sort of lock to make the converter unable to convert his files? Some sort of protection for the files he wish to not be converted or edited by others?Originally posted by Abjab:
 It has been considered, and authors will have the option to lock and authenticate their works.
 
 
 
 If anyone export a signed w3d it will keep the original signature for the author name and
 add a new "Modified by:" signature to it along with the modified date.
 
 Any unsigned w3d (Original WW models or models exported without my tool) that is imported will have the value "Unknown" for the original author, and will remain as "Unknown" once exported.
 
 I'm not going to give anymore details about that, since the less I say the safest it will be.
 
 Abjab
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			| Gmax's W3D Importer beta test team [message #-994139] | Mon, 14 October 2002 12:49   |  
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	| quote:Alright, thanks for the infoOriginally posted by Abjab:
 
 quote:Yes, modellers will have the option to lock their w3d when exporting them so they can't be imported after.  Although, I do not encourage anyone to use this.  Instead you should only authenticate your w3d by signing it with the feature I will provide to do so. The signature will be safe as well, and wont be editable.Originally posted by André:
 
 quote:Could you give more details about that? Authors are going to able to use some sort of lock to make the converter unable to convert his files? Some sort of protection for the files he wish to not be converted or edited by others?Originally posted by Abjab:
 It has been considered, and authors will have the option to lock and authenticate their works.
 
 
 
 If anyone export a signed w3d it will keep the original signature for the author name and
 add a new "Modified by:" signature to it along with the modified date.
 
 Any unsigned w3d (Original WW models or models exported without my tool) that is imported will have the value "Unknown" for the original author, and will remain as "Unknown" once exported.
 
 I'm not going to give anymore details about that, since the less I say the safest it will be.
 
 Abjab
 
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			| Gmax's W3D Importer beta test team [message #-994138] | Mon, 14 October 2002 13:05   |  
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	| quote:Nice shootOriginally posted by Abjab:
 
 quote:Yes, modellers will have the option to lock their w3d when exporting them so they can't be imported after.  Although, I do not encourage anyone to use this.  Instead you should only authenticate your w3d by signing it with the feature I will provide to do so. The signature will be safe as well, and wont be editable.Originally posted by André:
 
 quote:Could you give more details about that? Authors are going to able to use some sort of lock to make the converter unable to convert his files? Some sort of protection for the files he wish to not be converted or edited by others?Originally posted by Abjab:
 It has been considered, and authors will have the option to lock and authenticate their works.
 
 
 
 If anyone export a signed w3d it will keep the original signature for the author name and
 add a new "Modified by:" signature to it along with the modified date.
 
 Any unsigned w3d (Original WW models or models exported without my tool) that is imported will have the value "Unknown" for the original author, and will remain as "Unknown" once exported.
 
 I'm not going to give anymore details about that, since the less I say the safest it will be.
 
 Abjab
 
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