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Gmax's W3D Importer beta test team [message #-994134] |
Tue, 15 October 2002 03:41   |
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Thank God my new work won't be able to be grifted.
However, as I made my point to Dante and Abjab, I'll make it here as well.
If I catch *anyone* stealing *any* models - which include mine or anyone elses - I will personally make sure the truth is known and the thief exposed... You don't want that.
You'd better have permission to use them and give them more than one line of credit at the bottom of a text file which you know no one will read. [ October 15, 2002, 10:42: Message edited by: aircraftkiller2001 ]
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Gmax's W3D Importer beta test team [message #-994132] |
Wed, 16 October 2002 20:29   |
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I've just thought about something.
Instead of having the W3D file locked against import when the author exports it, I'll have it password protected, if anyone wants to use it, they would have to ask the author's permission. Then it's up to the author to decide if he/she wish to share the password(s) for the requested w3d file(s).
That way, you also make sure that, if you would ever loose your original gmax files, you could always get them back by importing the w3d files. Which wouldn't be possible if the w3d was simply locked.
Tell me what you guys think about that.
Abjab
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Gmax's W3D Importer beta test team [message #-994126] |
Fri, 18 October 2002 05:21   |
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Ok, Tomorow (Friday) is the last day I will take applications for the beta test team.
I'm almost finished writing the beta, and it should be ready for the ETA wich is Saturday.
So far we got 14 people in the team, including myself, and a 15th that may join the team by tomorow. This should be enough to get the test done within a week or two.
Abjab
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Gmax's W3D Importer beta test team [message #-994124] |
Fri, 18 October 2002 14:08   |
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Few hours from the beta release guys
Only a few things left to do, dropped some stuff out, like tools for helping the user to set WWSkins and Materials.
Vertices for objects with the WWSkin modifier applied can't be selected by script And giving you a list of vertex wouldn't help you much either on a mesh with hundreds of vertices.
Though I might work on the Materials later to help the user set the materials properties
Abjab
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Gmax's W3D Importer beta test team [message #-994123] |
Fri, 18 October 2002 14:38   |
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quote: Originally posted by Abjab: Few hours from the beta release guys
Only a few things left to do, dropped some stuff out, like tools for helping the user to set WWSkins and Materials.
Vertices for objects with the WWSkin modifier applied can't be selected by script And giving you a list of vertex wouldn't help you much either on a mesh with hundreds of vertices.
Though I might work on the Materials later to help the user set the materials properties
Abjab
One question Abjab, is this "converter" a program or a plugin for gMax?
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Gmax's W3D Importer beta test team [message #-994120] |
Sat, 19 October 2002 14:32   |
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Ok, sorry for the delay, ran into some last minute problems.
Still need to implement some stuff, but with it you should be able to import most everything.
The Importer packed is about 200 Kb so I don't think it would be a problem for anyone if I e-mail it to you
Abjab
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Gmax's W3D Importer beta test team [message #-994117] |
Sun, 20 October 2002 03:08   |
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V1.16b will be ready in a a few hours, fixed some bugs that I've never experimented before, and implemented the "Select From Mix File" function.
You won't need to extract any W3D anymore, you'll simply browse through *.mix, *.pkg or *.dat files and Import the w3d from there.
- Abjab
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Gmax's W3D Importer beta test team [message #-994113] |
Sun, 20 October 2002 17:12   |
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quote: Originally posted by Abjab: You won't need to extract any W3D anymore, you'll simply browse through *.mix, *.pkg or *.dat files and Import the w3d from there.
- Abjab
W00t!
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Gmax's W3D Importer beta test team [message #-994111] |
Sun, 20 October 2002 07:34   |
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quote: Originally posted by Planetshaun.co.uk: Why haven't I received the e-mail !! *Cries*
Don't worry. More we wait, better it comes. Let he finish what have to be done .
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