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Gmax's W3D Importer beta test team [message #-994135] Tue, 15 October 2002 02:23 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
help file FINALLY in the workings [Razz]

[Big Grin]
This is gonna be the best modding tool ever [Cool] So let's make it perfect [Roll Eyes]
Gmax's W3D Importer beta test team [message #-994134] Tue, 15 October 2002 03:41 Go to previous messageGo to next message
Anonymous
Thank God my new work won't be able to be grifted.

However, as I made my point to Dante and Abjab, I'll make it here as well.

If I catch *anyone* stealing *any* models - which include mine or anyone elses - I will personally make sure the truth is known and the thief exposed... You don't want that.

You'd better have permission to use them and give them more than one line of credit at the bottom of a text file which you know no one will read.

[ October 15, 2002, 10:42: Message edited by: aircraftkiller2001 ]
Gmax's W3D Importer beta test team [message #-994133] Wed, 16 October 2002 17:12 Go to previous messageGo to next message
Anonymous
adjab, look your pm... that about 2-3 days i sended u a pm and it say u didint reed it! [Big Grin]
Gmax's W3D Importer beta test team [message #-994132] Wed, 16 October 2002 20:29 Go to previous messageGo to next message
Anonymous
I've just thought about something.

Instead of having the W3D file locked against import when the author exports it, I'll have
it password protected, if anyone wants to use it, they would have to ask the author's
permission. Then it's up to the author to decide if he/she wish to share the password(s)
for the requested w3d file(s).

That way, you also make sure that, if you would ever loose your original gmax files, you
could always get them back by importing the w3d files. Which wouldn't be possible if the
w3d was simply locked.

Tell me what you guys think about that.

Abjab
Gmax's W3D Importer beta test team [message #-994131] Wed, 16 October 2002 22:17 Go to previous messageGo to next message
Anonymous
thats a good idea = !
Gmax's W3D Importer beta test team [message #-994130] Thu, 17 October 2002 07:11 Go to previous messageGo to next message
Anonymous
I was going to suggest that actually, I like the idea.
Gmax's W3D Importer beta test team [message #-994129] Thu, 17 October 2002 07:59 Go to previous messageGo to next message
Anonymous
Yes, but it would need a pretty complex password algorithm. Otherwise people can crack it in seconds. [Frown]
Gmax's W3D Importer beta test team [message #-994128] Thu, 17 October 2002 10:28 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by StoneRook:
thats a good idea = !

Agreed.
Gmax's W3D Importer beta test team [message #-994127] Thu, 17 October 2002 12:59 Go to previous messageGo to next message
Anonymous
Don't do a password. Keep the file lock, then advise people to make two copies of a W3D, a locked one for the model and an unlocked one for recovery.
Gmax's W3D Importer beta test team [message #-994126] Fri, 18 October 2002 05:21 Go to previous messageGo to next message
Anonymous
Ok, Tomorow (Friday) is the last day I will take applications for the beta test team.

I'm almost finished writing the beta, and it should be ready for the ETA wich is Saturday.

So far we got 14 people in the team, including myself, and a 15th that may join the team by tomorow. This should be enough to get the test done within a week or two.

Abjab
Gmax's W3D Importer beta test team [message #-994125] Thu, 17 October 2002 18:30 Go to previous messageGo to next message
Anonymous
cool!
Gmax's W3D Importer beta test team [message #-994124] Fri, 18 October 2002 14:08 Go to previous messageGo to next message
Anonymous
Few hours from the beta release guys [Wink]

Only a few things left to do, dropped some stuff out, like tools for helping the user to set WWSkins and Materials.

Vertices for objects with the WWSkin modifier applied can't be selected by script [Frown]
And giving you a list of vertex wouldn't help you much either on a mesh with hundreds
of vertices.

Though I might work on the Materials later to help the user set the materials properties

Abjab
Gmax's W3D Importer beta test team [message #-994123] Fri, 18 October 2002 14:38 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Abjab:
Few hours from the beta release guys [Wink]

Only a few things left to do, dropped some stuff out, like tools for helping the user to set WWSkins and Materials.

Vertices for objects with the WWSkin modifier applied can't be selected by script [Frown]
And giving you a list of vertex wouldn't help you much either on a mesh with hundreds
of vertices.

Though I might work on the Materials later to help the user set the materials properties

Abjab

One question Abjab, is this "converter" a program or a plugin for gMax? [Smile]
Gmax's W3D Importer beta test team [message #-994122] Fri, 18 October 2002 19:46 Go to previous messageGo to next message
Anonymous
I'm not abjab but hey:

I believe it's a MAXScript which you open in Gmax and press a button and select the file you want to import [Wink] .

--Shaun--
Gmax's W3D Importer beta test team [message #-994121] Sat, 19 October 2002 02:57 Go to previous messageGo to next message
Anonymous
It's Saturday........ any news [Smile] ?
Gmax's W3D Importer beta test team [message #-994120] Sat, 19 October 2002 14:32 Go to previous messageGo to next message
Anonymous
Ok, sorry for the delay, ran into some last minute problems.

Still need to implement some stuff, but with it you should be able to import most everything.

The Importer packed is about 200 Kb so I don't think it would be a problem for anyone if
I e-mail it to you [Wink]

Abjab
Gmax's W3D Importer beta test team [message #-994119] Sat, 19 October 2002 16:28 Go to previous messageGo to next message
Anonymous
Abjab, Dante, this is an excellent piece of work. One question, am I supposed to report bugs here, via PM or E-mail? Thanks.
Gmax's W3D Importer beta test team [message #-994118] Sun, 20 October 2002 02:21 Go to previous messageGo to next message
Anonymous
please email myself or abjab, thanks

and btw, he gets all the credit on this one, i just checked it out, used it alot, and am working on the help file [Smile]
Gmax's W3D Importer beta test team [message #-994117] Sun, 20 October 2002 03:08 Go to previous messageGo to next message
Anonymous
V1.16b will be ready in a a few hours, fixed some bugs that I've never experimented before, and implemented the "Select From Mix File" function.

You won't need to extract any W3D anymore, you'll simply browse through *.mix, *.pkg or *.dat files and Import the w3d from there. [Smile]

- Abjab
Gmax's W3D Importer beta test team [message #-994116] Sun, 20 October 2002 03:35 Go to previous messageGo to next message
Anonymous
This will help alot. [Smile]
Gmax's W3D Importer beta test team [message #-994115] Sun, 20 October 2002 03:53 Go to previous messageGo to next message
Anonymous
hmm, abjab, check your email please...
Gmax's W3D Importer beta test team [message #-994114] Sun, 20 October 2002 04:57 Go to previous messageGo to next message
Anonymous
Have you sent out the e-mails or what I'm confused !?!
Gmax's W3D Importer beta test team [message #-994113] Sun, 20 October 2002 17:12 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Abjab:
You won't need to extract any W3D anymore, you'll simply browse through *.mix, *.pkg or *.dat files and Import the w3d from there. [Smile]

- Abjab

W00t!
Gmax's W3D Importer beta test team [message #-994112] Sun, 20 October 2002 07:13 Go to previous messageGo to next message
Anonymous
Why haven't I received the e-mail !! [Frown] *Cries* [Frown]
Gmax's W3D Importer beta test team [message #-994111] Sun, 20 October 2002 07:34 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Planetshaun.co.uk:
Why haven't I received the e-mail !! [Frown] *Cries* [Frown]

Don't worry. More we wait, better it comes. Let he finish what have to be done [Cool] .
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