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Gmax's W3D Importer beta test team [message #-994108] |
Sun, 20 October 2002 10:15   |
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To André and PlanetShaun.
I am very sorry about that, forgot to add Planetshaun's e-mail to the mailing list and I had the wrong address for André.
Well fixed it now, both e-mail are now in the list.
Forgive me, Abjab [ October 20, 2002, 17:16: Message edited by: Abjab ]
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Gmax's W3D Importer beta test team [message #-994106] |
Sun, 20 October 2002 11:38   |
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If I catch *anyone* stealing *any* models - which include mine or anyone elses - I will personally make sure the truth is known and the thief exposed... You don't want that.
You'd better have permission to use them and give them more than one line of credit at the bottom of a text file which you know no one will read.
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Gmax's W3D Importer beta test team [message #-994105] |
Sun, 20 October 2002 21:02   |
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Alright, now the Importer can Import straight from MIX(rg) files (.mix, .pkg and .dat).
I'll fix a few things and try improving the code a bit since it takes more time to import from mix files when it needs to find dependents files, like skeleton for animations or characters in big mix files such as always.dat.
Although, even if it takes more time, it saves you the effort of looking for files that are needed with some specific w3d files. I have not yet Implemented DDS support, but will work on it this week.
I'll send you guys an update before i leave for work (in about 2 hours).
- Abjab [ October 21, 2002, 04:05: Message edited by: Abjab ]
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Gmax's W3D Importer beta test team [message #-994103] |
Sat, 26 October 2002 07:57   |
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Sorry, not taking anymore testers.
And BTW, I did not send the Importer's beta for what testers needed it for, but for what I needed them for.
The public release will be available in a few weeks.
- Abjab
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Gmax's W3D Importer beta test team [message #-994099] |
Mon, 28 October 2002 05:19   |
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Heya,
Had one problem with the Convertor, I imported the w3d file (An Earth & Beyond Model) of Net7 News Station and only one of the textures displayed correctly. I made sure I had converted all the .dds files to .tga and still didn't show up.
--Shaun--
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Gmax's W3D Importer beta test team [message #-994098] |
Sun, 27 October 2002 20:41   |
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Materials were implemented really quick, there is still lots of work to do to get them imported properly.
In some occasion gmax will crash when opening the material navigator after importing a w3d, this will be fixed too when I get the time to work on the materials part of the script.
- Abjab
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Gmax's W3D Importer beta test team [message #-994094] |
Wed, 13 November 2002 15:05   |
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quote: Originally posted by brutus: This actually works?
It sure does! I wish I had seen this beta signup when they were accepting people, oh well...
Just curious, what is the status on this thing? (sorry to bump an old topic guys)
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Gmax's W3D Importer beta test team [message #-994089] |
Thu, 14 November 2002 09:06   |
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quote: Originally posted by Maimer1: i wonder if westwood is gonig to try and protect their files
They won't be able to, because it only protects the new models. Since all their models are on the CD, it won't happen.
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Gmax's W3D Importer beta test team [message #-994087] |
Thu, 14 November 2002 11:05   |
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quote: Originally posted by Ingrownlip: quote: Originally posted by Maimer1: i wonder if westwood is gonig to try and protect their files
They won't be able to, because it only protects the new models. Since all their models are on the CD, it won't happen.
the next patch could do it
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Gmax's W3D Importer beta test team [message #-994086] |
Thu, 14 November 2002 15:24   |
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quote: Originally posted by Tripic: how long tell this will be release i wqould like to use it to fix some of westwoods maps and make them fliable.
I REALLY think you should reconsider this...
did you ever wonder why there was only 2 flying maps???
i converted the ENTIRE C&C_CITY_FLYING and made it one .gmax i have 4 words to say
OMFG
that took alot of time, and ALOT of skills to do all of that.
not that i doubt your abiltity, but that is ALOT of work to do.
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