Terrain or hierarchical model? [message #-993977] |
Wed, 16 October 2002 14:31 |
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quote: Originally posted by scarface: Firstly 20,000 polys is not much. C&C_City_Flying has over 40,000. I use both Renegade textures and custom .tga format textures, the same as Renegade. The carrier has alot of texture, but maybe not quite 50...
I might just have to work on vis and other things in level edit to maximise fps. But i still don't understand it...
Also, do alpha blended textures take a heavy toll on fps??
Can you show us a screenshot of this aircraftkiller?
Edit: I meant to say "aircraft carrier" and not "aircraftkiller". (I'm tired right now.) [ October 16, 2002, 21:35: Message edited by: jordybear ]
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