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for someone starting out [message #-993755] Sun, 20 October 2002 08:53 Go to next message
Anonymous
Well do to the fact that i am starting out, i have a few questions. For new textures, where should they be put and what file type should they be ie .bmp, .jpg, etc. I know it is said somewhere but i have enough reading to do with school (not highschool but collegde) and a few other programs i have to learn, therefore i have no time. oh this also goes for sound files, where should they go.

[ October 20, 2002, 15:55: Message edited by: Phill666 ]
for someone starting out [message #-993754] Sun, 20 October 2002 10:09 Go to previous messageGo to next message
Anonymous
You want for Textures to be .TGA files, make them with Paintshop PRO or some other programs!
for someone starting out [message #-993753] Sun, 20 October 2002 11:19 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Laser2150:
You want for Textures to be .TGA files, make them with Paintshop PRO or some other programs!

...or you could download the textures used in the game.
for someone starting out [message #-993752] Sun, 20 October 2002 12:09 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Phill666:
I'm a lazy bum... Can you spoon feed me?

Oh, I see how it is.
for someone starting out [message #-993751] Mon, 21 October 2002 02:17 Go to previous messageGo to next message
Anonymous
i may be a lazy bum but that only because i do have more important things to do rather then read through the help files and what not. ie my midterms, since they kinda decide wether or not i just wasted my $4000. So my money comes before this, i still would like to learn this but instead of reading a bunch of stuff and wasting my time, so i ask the smart people. so you can move along now
for someone starting out [message #-993750] Mon, 21 October 2002 04:05 Go to previous messageGo to next message
Anonymous
You dont need 3DSMax to make mods to Renegade. You can get the free version of 3DSMax called GMax on discreets homepage, it is also the only program that the plugins for Renegade ar made for.
Zelord

Edit: You cant make mods to Renegade with 3DSMax!!

[ October 21, 2002, 11:05: Message edited by: Zelord ]
for someone starting out [message #-993749] Mon, 21 October 2002 07:15 Go to previous messageGo to next message
Anonymous
first where did the 3dsmax come from, i know about the gmax stuff, all i want to know is what file type textures should be, where to put them, and now where to get these textures that can be dl.
for someone starting out [message #-993748] Mon, 21 October 2002 10:16 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Phill666:
first where did the 3dsmax come from, i know about the gmax stuff, all i want to know is what file type textures should be, where to put them, and now where to get these textures that can be dl.

ftp://ftp.westwood.com/pub/renegade/tools/

Download RenegadeTextures.zip for the materials used in the game.
for someone starting out [message #-993747] Mon, 21 October 2002 23:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Phill666:
first where did the 3dsmax come from

You said that you just had used 4000$
And you would like to now if you just had thrown them out og the window
for someone starting out [message #-993746] Tue, 22 October 2002 15:59 Go to previous messageGo to next message
Anonymous
the TGA files go in the texture folder under GMAX/GAMEPACK/RENX and also PROGRAMFILES/RENEGADEPUBLICTOOLS/LEVELEDIT/YOURMODFOLDER
for someone starting out [message #-993745] Tue, 22 October 2002 22:55 Go to previous messageGo to next message
Anonymous
The four thousand dollars refers to his midterms, not 3dsmax. He means that's how much he spen on college this year. [Smile]

[ October 23, 2002, 05:58: Message edited by: Neo227 ]
for someone starting out [message #-993744] Wed, 23 October 2002 01:21 Go to previous message
Anonymous
Ups, i see and using 4000$ on 3DSMax is a little much. I thought it was another kind of money.
Sorry
Zelord
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