custom scripts.dll status report [message #-993727] |
Sun, 20 October 2002 19:36 |
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I have gotten the core code of 0.95 beta ready to go (since it looks to me like WW arent releasing their new dll anytime soon, I wont wait for it to come out before releasing 0.95 beta)
I just need to go over the documentation to make sure that it has all the info it should have then I can make a release. Depending on how much other stuff (like Real Life and like Rollercoaster Tycoon 2 and stuff) takes up my week, I hope to have it out by the end of the week. After that, baring any bug fixes, I probobly wont be doing much scripting at all.
Also, the CTF scritps, dont expect them for a while. [ October 21, 2002, 02:36: Message edited by: Jonathan Wilson ]
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custom scripts.dll status report [message #-993725] |
Mon, 21 October 2002 14:00 |
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ok, with the CTF stuff, I have a few ideas of how I can make it but I am busy with a few other things right now. Once I get past these things & can resume work on renegade scripting, I will have a crack at the CTF scripts. However, I will need people that are good with gmax/leveledit that can make me test CTF map(s) to my specifications and also people that are able to test the scripts and map(s) and stuff, people that would be able to "stress test" the maps, particularly by testing them in multiplayer environments with at least 2 players per team.
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