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Why the base def do not attack? [message #-993677] |
Mon, 21 October 2002 09:33 |
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Make a folder in your mod folder named "Scripts." Now copy scripts.dll from the renegade folder to this folder, and it should work when you export the package again. On another note, does anyone know how to do this without including this file? It adds an extra 2 MBs to the file, but the Westwood maps don't have this, and they work fine. Any ideas?
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Why the base def do not attack? [message #-993676] |
Mon, 21 October 2002 10:10 |
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quote: Originally posted by SomeRhino: Make a folder in your mod folder named "Scripts." Now copy scripts.dll from the renegade folder to this folder, and it should work when you export the package again. On another note, does anyone know how to do this without including this file? It adds an extra 2 MBs to the file, but the Westwood maps don't have this, and they work fine. Any ideas?
I can't find scripts.dll.
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Why the base def do not attack? [message #-993674] |
Tue, 22 October 2002 03:15 |
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I had to use windows find feature, because its was a hidden file and didnt show up in my windows explorer (I had "dont show hidden" selected duh).
and oh yeah, KANE LIVES!
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Why the base def do not attack? [message #-993673] |
Tue, 22 October 2002 10:13 |
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quote: Originally posted by garth8422: I had to use windows find feature, because its was a hidden file and didnt show up in my windows explorer (I had "dont show hidden" selected duh).
and oh yeah, KANE LIVES!
Oh!!! That's why I couldn't find scripts.dll!
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Why the base def do not attack? [message #-993671] |
Mon, 21 October 2002 09:31 |
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ok...i downloaded some skins...i saved them to Westwood/Renegade/Data then unzipped them...i started up my game...got on WOL, made a game for 1, but they didnt work...help plz..?
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