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- C&C Mines preview screenshots [message #-993618] Tue, 22 October 2002 11:40 Go to next message
Anonymous
http://www.cncrenegade.info/modules.php?name=Content&pa=showpage&pid=75

As was said before, the map is based around a civilian mining town which has access to the extensive Tiberium mines below ground. Each base has a mine access point, as the town does. You are able to walk all over the mountains and drive on them too, unless I change my mind (And go against the original intent of the author) and allow you to only drive along the paths.

[ October 23, 2002, 19:29: Message edited by: aircraftkiller2001 ]
- C&C Mines preview screenshots [message #-993617] Tue, 22 October 2002 12:10 Go to previous messageGo to next message
Anonymous
Alright, another WW map. Are you going to give those civilian stuctures a facelift? They look a bit boxy. Also, try not to have that square texture extend onto the peak of the buildings. Perhaps add a roof overhang on some of those. Map looks good, but the buildings are bugging me.
- C&C Mines preview screenshots [message #-993616] Tue, 22 October 2002 12:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by SomeRhino:
Alright, another WW map. Are you going to give those civilian stuctures a facelift? They look a bit boxy. Also, try not to have that square texture extend onto the peak of the buildings. Perhaps add a roof overhang on some of those. Map looks good, but the buildings are bugging me.

I'm not changing the structures, because they look perfectly fine.
- C&C Mines preview screenshots [message #-993615] Tue, 22 October 2002 12:35 Go to previous messageGo to next message
Anonymous
cool!!! just one thing tho. the land is a bit too pointy. try smoothing it out a little. whats the polycount on the map anyways???
- C&C Mines preview screenshots [message #-993614] Tue, 22 October 2002 12:38 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Havoc 89:
cool!!! just one thing tho. the land is a bit too pointy. try smoothing it out a little. whats the polycount on the map anyways???

It's a Westwood map, bro. It's naturally pointy... haha

Seriously, it's fine. I don't want to add more polys to it.
- C&C Mines preview screenshots [message #-993613] Tue, 22 October 2002 13:49 Go to previous messageGo to next message
Anonymous
****IT!

why do i keep giving up and changing map ideas? 2 reasons, i learn new stuff, and can make a better one so i start over. 2 because ack keeps posting screenies of his maps that look exactly like mine.
- C&C Mines preview screenshots [message #-993612] Tue, 22 October 2002 14:11 Go to previous messageGo to next message
Anonymous
Nice ACK!! [Wink]
- C&C Mines preview screenshots [message #-993611] Tue, 22 October 2002 15:09 Go to previous messageGo to next message
Anonymous
not bad, but it'll be great if u have non-stop respawning civilian bots that are neutral and are armed/unarmed in the civilian town (if any). that'll spice up the map
- C&C Mines preview screenshots [message #-993610] Wed, 23 October 2002 04:05 Go to previous messageGo to next message
Anonymous
I'll look into it.
- C&C Mines preview screenshots [message #-993609] Wed, 23 October 2002 17:01 Go to previous messageGo to next message
Anonymous
I agree... Even if they didn't have weapons [Wink]
- C&C Mines preview screenshots [message #-993608] Wed, 23 October 2002 06:14 Go to previous messageGo to next message
Anonymous
No Message Body
- C&C Mines preview screenshots [message #-993607] Thu, 24 October 2002 08:41 Go to previous messageGo to next message
Anonymous
Well, some of the textures need working on.

But over all the map is nice little odd but nice.
- C&C Mines preview screenshots [message #-993606] Thu, 24 October 2002 10:37 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CyborgDC:
Well, some of the textures need working on.

But over all the map is nice little odd but nice.

Where?
- C&C Mines preview screenshots [message #-993605] Thu, 24 October 2002 13:08 Go to previous messageGo to next message
Anonymous
The texture to the underground play, the entrance to the underground place and texture to the hills.
- C&C Mines preview screenshots [message #-993604] Thu, 24 October 2002 13:29 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CyborgDC:
The texture to the underground play, the entrance to the underground place and texture to the hills.

That's how the author intended it to be. I'm keeping it that way.
- C&C Mines preview screenshots [message #-993603] Thu, 24 October 2002 14:38 Go to previous message
Anonymous
dont mean you cant improve on a good concept.
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