ugh! [message #-993445] |
Thu, 24 October 2002 09:49 |
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I want a spinning fan blade, so i used the fan blade texture on a circular plane, i then set it to rotate, but it rotates form the corner, so a it desent spin but it moves the whole texture.
does that make any sense?
also how can i make a texture cast a shadow, like the fan blades in the refinery in the levels?
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ugh! [message #-993444] |
Thu, 24 October 2002 09:59 |
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I'm guessing make a real tiled object and have somesort of a spotlight shining down on it.
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ugh! [message #-993443] |
Thu, 24 October 2002 10:01 |
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but will it reconize the clear parts or will it see the whole plane as a shadow caster?
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ugh! [message #-993442] |
Thu, 24 October 2002 10:01 |
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BTW for your object you textured, you don't rotate the texture, but rather the object that is textured.
~goes and watches the Matrix~
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ugh! [message #-993441] |
Thu, 24 October 2002 10:07 |
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quote: Originally posted by DeafWasp: but will it reconize the clear parts or will it see the whole plane as a shadow caster?
You'd have to make a shape that is a shadow-caster. It is just like an outline of the fan. But make it's properties collisions: projectile, physical. Which means you make the object, texture it to be black I suppose. Then rotate it so it does one period. And then the light that shines on it will be similar to that of a character onto the ground. Does that make sense? [ October 24, 2002, 17:09: Message edited by: Ingrownlip ]
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