When i "make" a terrain in Leveledit... [message #-993413] |
Fri, 25 October 2002 17:05 |
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I get lots of "Render Object Name collision"s
Any idea of what that can be wrong, and how to fix it? (the terrain doesnt show up in leveledit, the program just produces many of those error messages, and the sits idle)
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When i "make" a terrain in Leveledit... [message #-993407] |
Mon, 28 October 2002 03:45 |
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That means i have to remake my level from scratch! (deleted the .gmax long time ago, when i uninnstalled gmax, now i only got the W3D)
If no one releases a W3D to Gmax converter soon
*prays*
Oh well, if it takes a while, it will be good practise
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When i "make" a terrain in Leveledit... [message #-993406] |
Mon, 28 October 2002 13:24 |
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If you have a need to rename a bunch of meshes, try out the name generator in the w3d tools panel. You can specify the root name and it will generate names for all of the selected meshes.
greg
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When i "make" a terrain in Leveledit... [message #-993399] |
Thu, 31 October 2002 03:10 |
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Already have
Ofcourse, thats why i am here, because i am trying to get it finished now that i have installed the tools again
(edit: Pherhaps you misunderstood. I have Gmax and the modding tools, but not the .gmax file for the terrain) [ October 31, 2002, 10:14: Message edited by: brutus ]
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