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The vis in tunnels [message #-993122] Wed, 30 October 2002 09:17 Go to previous message
Anonymous
Are your VIS sectors all separate meshes? Try making sure your VIS sectors are relatively vertical--they don't have to be perfectly flat. It might also help to have some VIS sectors extend beyond where a player can not move to, to help deal with the fact that the camera can move to places where the player can not. For example, have the VIS sector extend partially further behind a tunnel wall.
 
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