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Home » Renegade Discussions » Mod Forum » Harrier model. What do you think?
- Harrier model. What do you think? [message #-993060] Fri, 01 November 2002 05:09 Go to next message
Anonymous
Here is a model of a Harrier jump jet i will be using for the Land, Air and Sea mod.

http://www.geocities.com/scarface_modder/harrier_screen.jpg

This is going to be a VTOL jet for Nod (i already have one for GDI).

How do you guys recon i should texture this model? I don't know if i should use a normal grey colour fighters have, or should i make it kinda like the apache, with a black skin.

What do you guys think would look the best?

BTW: This link may not work, try copying it into your url box.(UBB code doesn't seem to like geocities.) [Wink]

[ November 01, 2002, 00:12: Message edited by: scarface ]
- Harrier model. What do you think? [message #-993059] Thu, 31 October 2002 23:40 Go to previous messageGo to next message
Anonymous
Nice model -

you would want to keep your textures to a minimum - as the amount of textures causes the engine to slow - (not polys)

Depending on which side you give it too - match the current color scheme of that side.

IMHO
- Harrier model. What do you think? [message #-993058] Fri, 01 November 2002 10:47 Go to previous messageGo to next message
Anonymous
f8inally someone else agrees! textures slow down renegade not polys! oh happy day!
- Harrier model. What do you think? [message #-993057] Fri, 01 November 2002 11:12 Go to previous messageGo to next message
Anonymous
Yes textures do slow the game engine down.

But what should the texture look like???

Nod black (like apache) or a grey aircraft colour?
- Harrier model. What do you think? [message #-993056] Fri, 01 November 2002 11:27 Go to previous messageGo to next message
Anonymous
[Eek!] Very nice.
- Harrier model. What do you think? [message #-993055] Fri, 01 November 2002 11:35 Go to previous messageGo to next message
Anonymous
quote:
f8inally someone else agrees! textures slow down renegade not polys! oh happy day!


Im afraid to tell you tha it is both. Very high detail textures do take more time to bring up, but Renegade has an auto detail adjust. On computers that cannot handle the texture, it shows it as one crappy texture [Big Grin] And for poly count that is a bigger factor. IF you think about it, it makes more sense. The computer has to draw the model out once ingame. Which would be faster to render, a 2000 polygon model or a 20,000 polygon model. I am very surprised that most people have not realized this......(I put all of this in idiot terms so some people can understand it)

By th way Good Job [Wink] [Big Grin]
- Harrier model. What do you think? [message #-993054] Fri, 01 November 2002 12:00 Go to previous messageGo to next message
Anonymous
It's a very nice model! IMO I think it should be in a gray model, because that is what the Harrier looks like. Very nice job there, Scarface.
- Harrier model. What do you think? [message #-993053] Fri, 01 November 2002 12:19 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Gernader8:
quote:
f8inally someone else agrees! textures slow down renegade not polys! oh happy day!


Im afraid to tell you tha it is both. Very high detail textures do take more time to bring up, but Renegade has an auto detail adjust. On computers that cannot handle the texture, it shows it as one crappy texture [Big Grin] And for poly count that is a bigger factor. IF you think about it, it makes more sense. The computer has to draw the model out once ingame. Which would be faster to render, a 2000 polygon model or a 20,000 polygon model. I am very surprised that most people have not realized this......(I put all of this in idiot terms so some people can understand it)

By th way Good Job [Wink] [Big Grin]

umm...no...my old p2 350mhz with 256mbram and a radeon 7200 got a normal 15fps. a put 10 1million poly abrams tanks in a map and it stil lran hte same. when i put the texture files in there it went down to 0 fps.
- Harrier model. What do you think? [message #-993052] Fri, 01 November 2002 13:07 Go to previous messageGo to next message
Anonymous
quote:
Originaly posted by Greg:

quote:
--------------------------------------------------------------------------------
Here is the order of importance when building assets for Renegade (things on top are most expensive so optimize in this order)

- Minimize the number of non-opaque polygons (alpha, additive, etc)
- Use one material per mesh!
- Minimize the number of separate meshes
- Minimize the number of textures
- Minimize the number of vertices

If you're making objects, you should also only use the WWSkin modifier when absolutely necessary and minimize the number of objects that have "Export Transform" enabled.

Maybe you're using a lot of alpha or you need to "clump" your geometry into fewer, bigger meshes.

greg

Okay everyone shutup about it now.....we dont want to ruin scarface's post [Wink] . How is that texture coming?
- Harrier model. What do you think? [message #-993051] Fri, 01 November 2002 13:24 Go to previous messageGo to next message
Anonymous
ARRGGGG, I can't see it. [Mad]
- Harrier model. What do you think? [message #-993050] Fri, 01 November 2002 13:54 Go to previous messageGo to next message
Anonymous
copy the url and paste it in your address bar.
- Harrier model. What do you think? [message #-993049] Fri, 01 November 2002 14:20 Go to previous messageGo to next message
Anonymous
The more poly's you have the more memory has to be taken when the textures are put in. See the textures have to be on all sides and when there is to many poly's it has to take up memory for EACH poly. So the more polys the more the textures have to be loaded.
- Harrier model. What do you think? [message #-993048] Fri, 01 November 2002 15:12 Go to previous messageGo to next message
Anonymous
Oh cr@p, i don't want this to turn into an endless debate on polys or textures... [Roll Eyes]

Thank you Grenader8 for pointing that out.

My model only has 2000 polys and one texture...so i don't really care.

All i want to know is - black or grey?????

You are the people who will most likely play my mod, so what colour do you guys want?
- Harrier model. What do you think? [message #-993047] Fri, 01 November 2002 15:29 Go to previous messageGo to next message
Anonymous
I think if you go back and redo it, you will be surprised on how much better it will look. Practice makes perfekt.
- Harrier model. What do you think? [message #-993046] Fri, 01 November 2002 15:34 Go to previous messageGo to next message
Anonymous
grey with gold trim - GDI
black with red trim - NOD
- Harrier model. What do you think? [message #-993045] Fri, 01 November 2002 15:41 Go to previous messageGo to next message
Anonymous
quote:
I think if you go back and redo it, you will be surprised on how much better it will look. Practice makes perfekt.
Redo what??

Better??

Sorry, but the model i made is about 95\% acurate, just without all the little details which would take up polys.
- Harrier model. What do you think? [message #-993044] Fri, 01 November 2002 15:50 Go to previous messageGo to next message
Anonymous
well, skin it better, cause it looks like a model plane. But your right, it is pretty acurate.

i think its good. [Razz]
- Harrier model. What do you think? [message #-993043] Sat, 02 November 2002 05:25 Go to previous messageGo to next message
Anonymous
Oh, ok. The thing is, it is only a model, it has no skin yet(except for the missiles).
- Harrier model. What do you think? [message #-993042] Sat, 02 November 2002 05:36 Go to previous messageGo to next message
Anonymous
[Big Grin]
- Harrier model. What do you think? [message #-993041] Sat, 02 November 2002 02:35 Go to previous messageGo to next message
Anonymous
Wow, I worked on the Harrier for four years, and I would have to say this is the best model of it I have seen around Renegade yet. One thing though. Do you have it so that the nozzles rotate? That would be awesome, and very realistic.

Oh, and one other thing. Maybe you should add pylons underneath the wings. It seems you have the weapons sitting on the wings, which is not how it goes. Plus, make it grey, just like the real Harrier. It is kind of a light grey, dark grey cammo color. And I would go with VMA-223 Bulldogs for the squadron. [Big Grin] Gotta represent.

[ November 02, 2002, 09:38: Message edited by: steggyd ]
- Harrier model. What do you think? [message #-993040] Sat, 02 November 2002 17:04 Go to previous messageGo to next message
Anonymous
I got my harrier to work ingame
ingame screenshot
- Harrier model. What do you think? [message #-993039] Sat, 02 November 2002 09:56 Go to previous message
Anonymous
hmmm, it looks like i might have to make two skins [Razz] , and i am trying to make the engines tilt ingame, like the orca, but it isn't easy...
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