Harrier model. What do you think? [message #-993052] |
Fri, 01 November 2002 13:07 |
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quote: Originaly posted by Greg:
quote: -------------------------------------------------------------------------------- Here is the order of importance when building assets for Renegade (things on top are most expensive so optimize in this order)
- Minimize the number of non-opaque polygons (alpha, additive, etc) - Use one material per mesh! - Minimize the number of separate meshes - Minimize the number of textures - Minimize the number of vertices
If you're making objects, you should also only use the WWSkin modifier when absolutely necessary and minimize the number of objects that have "Export Transform" enabled.
Maybe you're using a lot of alpha or you need to "clump" your geometry into fewer, bigger meshes.
greg
Okay everyone shutup about it now.....we dont want to ruin scarface's post . How is that texture coming?
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