What makes a map great? (MK1) [message #-992854] |
Sat, 02 November 2002 14:22 |
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Let's discuss the points that make a map great. here are the obvious points: Good Design, for low lag and for a great atmosphere. Function, how much strategy can be used? Sniping? Tank war? And my favorite, the overall design; textures, design, replay value and beauty.
I think one of the most important parts of making a map starts before you hit the pc. Draw it out. 2 vehicle entry points? any sneak points? Vulnerable to long range weapons? will it have room for tank battles and enough covor for sniper wars? And finnaly, is there at least 1 thing you can exploit against yourr enemy, like a far harvesting route?
What are your thoughts?
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What makes a map great? (MK1) [message #-992850] |
Sun, 03 November 2002 07:53 |
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it looks like what kdsnex said might happen, happened..
for those of you dedicated members of the board, i will try to do what i can to get it back up and running without losing posts etc...
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What makes a map great? (MK1) [message #-992849] |
Mon, 04 November 2002 09:46 |
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quote: Originally posted by Dante: it looks like what kdsnex said might happen, happened..
for those of you dedicated members of the board, i will try to do what i can to get it back up and running without losing posts etc...
What did Kdsnex say?
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