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- MAjor buliding Problem [message #-992182] Sun, 10 November 2002 02:37 Go to next message
Anonymous
Ok all my buildings work finewith one exception Flame tears through tem like there no tomorow like as in free flame thrower guy kill it in less than 5 seconds not good anyone know why my buildings so weak to flames?
- MAjor buliding Problem [message #-992181] Sun, 10 November 2002 02:46 Go to previous messageGo to next message
Anonymous
BETTER ENGLISH PLEASE.........the armour is probally set wrong.
- MAjor buliding Problem [message #-992180] Sun, 10 November 2002 02:48 Go to previous messageGo to next message
Anonymous
where do I go to fix armor never messed with it?
- MAjor buliding Problem [message #-992179] Sun, 10 November 2002 02:51 Go to previous messageGo to next message
Anonymous
nm stupid question lol If any one has anyideas ad want to talk to me my msn is phillip@ucandevelopments.com
- MAjor buliding Problem [message #-992178] Sun, 10 November 2002 04:47 Go to previous messageGo to next message
Anonymous
I had this proplem... Add Scipts folder to the Mod folder!!!!!
- MAjor buliding Problem [message #-992177] Sun, 10 November 2002 17:46 Go to previous messageGo to next message
Anonymous
The default armor.ini file is all wrong for buildings, and it causes flames to easily destroy them. This wasn't relevant until the new patch came out, which supported the use of custom ini files in mod pkgs. Once you export to a .mix file, you won't have this problem anymore.
- MAjor buliding Problem [message #-992176] Sun, 10 November 2002 17:49 Go to previous messageGo to next message
Anonymous
take whatever ini files you aren't using OUT of your mix(or pkg) using a mix editor
- MAjor buliding Problem [message #-992175] Sun, 10 November 2002 13:01 Go to previous message
Anonymous
Thank you an awnswer that makes since
- MAjor buliding Problem [message #-992174] Sun, 10 November 2002 02:39 Go to previous message
Anonymous
i just finished this model. it could use a bit more work. poly count is only 329. im tring to make em as low as possiable. but the texture could use some work.

here are the pics. and they are textured.

Pic1
Pic2
- MAjor buliding Problem [message #-992173] Sun, 10 November 2002 02:44 Go to previous message
Anonymous
A bit blocky, but i should not complane I cant make guns worthe a piece of crap. Good job
- MAjor buliding Problem [message #-992172] Sun, 10 November 2002 02:44 Go to previous message
Anonymous
Nice you going toleave it black or give it a dif color it looks good as is but i think a little color variation might make it more realistic
- MAjor buliding Problem [message #-992171] Sun, 10 November 2002 17:39 Go to previous message
Anonymous
i no this one kinda sux. so that is why im gonna make a new and improved one soon. [Smile]
- MAjor buliding Problem [message #-992170] Mon, 11 November 2002 01:00 Go to previous message
Anonymous
Get it into Renegade and I get happy =)
- MAjor buliding Problem [message #-992169] Mon, 11 November 2002 04:42 Go to previous message
Anonymous
Well - actually - they do look like that!

http://remtek.com/arms/f amas/features/features.htm

http://world.guns.ru/assault/as21-e.htm

Nice Job!

[ November 11, 2002, 11:44: Message edited by: StoneRook ]
- MAjor buliding Problem [message #-992168] Mon, 11 November 2002 07:25 Go to previous message
Anonymous
i think u did a great job [Big Grin]
could i use this for my mod?
- MAjor buliding Problem [message #-992167] Mon, 11 November 2002 11:33 Go to previous message
Anonymous
ya think???
- MAjor buliding Problem [message #-992166] Tue, 12 November 2002 04:32 Go to previous message
Anonymous
Yea... it's rock
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