Home » Renegade Discussions » Mod Forum » Can someone tell me.....
Can someone tell me..... [message #-992097] |
Mon, 11 November 2002 12:00 |
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How to lock peices together?
I mean in RenX if you take a plane and a box and intersect them, how can I lock them so they are like one object that when moved they both move...
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Can someone tell me..... [message #-992095] |
Mon, 11 November 2002 12:20 |
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You can connect them or link them. Connecting them is like __ linking them is like _&_. Ok get it. [ November 11, 2002, 19:20: Message edited by: CyborgDC ]
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Can someone tell me..... [message #-992093] |
Mon, 11 November 2002 12:24 |
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quote: Originally posted by DeafWasp: Also, is there a function in renx that can list all the textures used in the map?
There is one it is called Material Navigator. It is in the far right on the screen. If you have low res. You won't be able to see it, so move MainToolbar left and you will see it, the icon is three spheres; yellow, red, blue.
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Can someone tell me..... [message #-992092] |
Mon, 11 November 2002 12:25 |
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quote: Originally posted by DeafWasp: How to lock peices together?
I mean in RenX if you take a plane and a box and intersect them, how can I lock them so they are like one object that when moved they both move...
Click the plane then go to Group and select attach then click on the box, and then your plane is attached to your box, Simple.
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Can someone tell me..... [message #-992089] |
Mon, 11 November 2002 16:13 |
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quote: Hey, how do you make texture maps anyways? I usually just have like ten different textures for one object...
Try not to use more than one texture per mesh. Greg explained that this takes a very heavy toll on the game engine, more so than anything else .
I am not sure how to make texture maps (cause i dont really know what you mean), but you might just have to detach the seperate polygons.
quote: How to lock peices together?
I mean in RenX if you take a plane and a box and intersect them, how can I lock them so they are like one object that when moved they both move...
Just make the box an editable mesh, then use the "attach" button under edit mesh and click on the plane. Thats it.
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Can someone tell me..... [message #-992088] |
Tue, 12 November 2002 01:47 |
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quote: Originally posted by SkeDaR: quote: Originally posted by DeafWasp: How to lock peices together?
I mean in RenX if you take a plane and a box and intersect them, how can I lock them so they are like one object that when moved they both move...
Click the plane then go to Group and select attach then click on the box, and then your plane is attached to your box, Simple.
werkd
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Can someone tell me..... [message #-992087] |
Tue, 12 November 2002 02:11 |
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why not use attach or group both work fine for movoing objects but if you want to be able to seperate them later for texturing purpose or for moddeling then use group its simpler
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