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need help, again... [message #-991991] Tue, 12 November 2002 08:37 Go to next message
Anonymous
i made a test map for blackops and i have 2 probs...

1. whenever i set the time of day to midnight the terrain stays the same brightness

2. i used that realistic water tutorial for the water and whenever i add fog the water dissapears
need help, again... [message #-991990] Tue, 12 November 2002 08:49 Go to previous messageGo to next message
Anonymous
did you go under lighting and resolve vetex?
need help, again... [message #-991989] Tue, 12 November 2002 09:01 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Tripic:
did you go under lighting and resolve vetex?

this is in level edit right cus there is no resolve vertex
need help, again... [message #-991988] Tue, 12 November 2002 09:08 Go to previous messageGo to next message
Anonymous
go to Lighting > Compute Vertex Solve > check the box and keep going.
need help, again... [message #-991987] Tue, 12 November 2002 09:18 Go to previous messageGo to next message
Anonymous
did you do the compute vertex solve?
need help, again... [message #-991986] Tue, 12 November 2002 09:45 Go to previous messageGo to next message
Anonymous
ok, when i do that my watter turns white and the fog thing still happens
need help, again... [message #-991985] Tue, 12 November 2002 09:53 Go to previous messageGo to next message
Anonymous
hmmm, maybe it the reflecting, but the windows on the orca reflect too i think...
need help, again... [message #-991984] Tue, 12 November 2002 11:50 Go to previous messageGo to next message
Anonymous
did it fix the tetures?
need help, again... [message #-991983] Tue, 12 November 2002 13:30 Go to previous messageGo to next message
Anonymous
i still have the fog and water problem, i had to edit the sunlight to make it dark
need help, again... [message #-991982] Tue, 12 November 2002 22:05 Go to previous message
Anonymous
You have to remove your windows(glass) and water BEFORE you do vertex solve....

read the FAQ!

it answers questions like this....
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