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current blackops progress [message #-991900] Thu, 14 November 2002 08:34 Go to next message
Anonymous
so far we have 2 nearly completed buildings, 1 completed building. 1 nearly completed gun, and one completed vehicle

but i need to ask 2 questions:
1. should the main defenses for the defense team be automated(if automated they will be less powerful)
2. should the offense building be invincible so that defense is forced to be on defense only(defense may get more credits per kill)
3. for the island map, should it be a early morning map or a night map???(it will most likely be night, but opinion is always good)

i should be getting some screenies up soon
current blackops progress [message #-991899] Thu, 14 November 2002 08:36 Go to previous messageGo to next message
Anonymous
oh, and the basic terrain for the island is complete(after MANY different tries)
current blackops progress [message #-991898] Thu, 14 November 2002 09:29 Go to previous messageGo to next message
Anonymous
hm... Night, and give me a blacksuit instead of stealth, replace the SBH skin so they can just scoll your mouse over you, but can still shoot you...
current blackops progress [message #-991897] Thu, 14 November 2002 10:06 Go to previous messageGo to next message
Anonymous
im kinda confused about that blacksuit stuff
current blackops progress [message #-991896] Wed, 27 November 2002 10:00 Go to previous messageGo to next message
Anonymous
im going to have to start on my lvl ALL OVER AGAIN [Confused] ... i made the heightfeild in commando and it had over 220k polys... so i scraped it... i finaly tested it (after i found out i had made it a pkg before deleting it) and it ran fine... [Embarrassed]
current blackops progress [message #-991895] Thu, 28 November 2002 14:25 Go to previous message
Anonymous
dont forget that we have 4 weapon models too (unless maimer didnt tell you). screenshots at http://groups.msn.com/RUSSIANMODTEAM look at the new screenshots to see some skins and weapon models that might be used.

i think that you should make it a night map. maybe find a way to use nightvision for certain characters without scope? also a laser aiming device would be cool too (^_^)

[ November 29, 2002, 10:46: Message edited by: RAFboy ]
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