Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » RenX Question
RenX Question [message #-991851] Thu, 14 November 2002 12:53 Go to next message
Anonymous
I just installed the new version of RenX and I have come across a very annoying little thing, when I rotate and object, it turns into a square wireframe instead of just rotating the visible object... Does anyone know how to turn this off?
RenX Question [message #-991850] Thu, 14 November 2002 13:02 Go to previous messageGo to next message
Anonymous
That square wireframe is called the bounding box view. It's actually better to have, since those with lower end video cards like myself can rotate objects without the hassle of aggravating FPS issues of 5 or below while doing so.

The best thing you can do is reinstall, as I've never found what causes this or how to turn it off. Reinstalling RenX, a quick process, fixes it.
RenX Question [message #-991849] Thu, 14 November 2002 13:05 Go to previous messageGo to next message
Anonymous
Ok, thanks, I have a very powerful system, so it does not have problems with FPS

[ November 14, 2002, 20:06: Message edited by: ApacheRSG ]
RenX Question [message #-991848] Thu, 14 November 2002 13:21 Go to previous messageGo to next message
Anonymous
I think you turn it off by hitting "U" or one of those keys around there.

EDIT: Hit "O."

[ November 14, 2002, 20:28: Message edited by: SomeRhino ]
RenX Question [message #-991847] Thu, 14 November 2002 13:56 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by SomeRhino:
I think you turn it off by hitting "U" or one of those keys around there.

EDIT: Hit "O."

Thank you SomeRhino.
RenX Question [message #-991846] Thu, 14 November 2002 14:26 Go to previous messageGo to next message
Anonymous
It is also one of the 3 icons underneath the Z box. (The farthest right)
RenX Question [message #-991845] Thu, 14 November 2002 15:05 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by ApacheRSG:
I just installed the new version of RenX and I have come across a very annoying little thing, when I rotate and object, it turns into a square wireframe instead of just rotating the visible object... Does anyone know how to turn this off?

There's a new version of RenX?
RenX Question [message #-991844] Thu, 14 November 2002 15:32 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by jordybear:
quote:
Originally posted by ApacheRSG:
I just installed the new version of RenX and I have come across a very annoying little thing, when I rotate and object, it turns into a square wireframe instead of just rotating the visible object... Does anyone know how to turn this off?

There's a new version of RenX?
gmax, not RenX. (He must have been referring to gmax.)

[ November 15, 2002, 14:36: Message edited by: Ingrownlip ]
RenX Question [message #-991843] Fri, 15 November 2002 08:33 Go to previous message
Anonymous
quote:
Originally posted by Ingrownlip:
quote:
Originally posted by jordybear:
quote:
Originally posted by ApacheRSG:
I just installed the new version of RenX and I have come across a very annoying little thing, when I rotate and object, it turns into a square wireframe instead of just rotating the visible object... Does anyone know how to turn this off?

There's a new version of RenX?
gmax, not RenX. (He must have been referring to gmax.)
Right, sorry about that, I just installed gMax 1.2 and it started that
RenX Question [message #-991842] Thu, 14 November 2002 13:19 Go to previous message
Anonymous
i was kinda board. and thinking i really havnt done anything for WarPath mod. so i made this tank. its called the T-10. its a russian Battle tank made in 1966.

here are the pics.

T-10 Pic1
T-10 Pic2
T-10 Pic3

i hope you guys like it.

btw... the poly count is 1139
RenX Question [message #-991841] Thu, 14 November 2002 14:45 Go to previous message
Anonymous
are u going to continue and fix up the sides and edges to make it more realistic or was this a thing to do for fun.....nice model
RenX Question [message #-991840] Thu, 14 November 2002 14:47 Go to previous message
Anonymous
He told me that he was done, all that is left is for me to figure out the bones so that the fake wheels rotate along as the treads power the vehicle, if that is possible anyways.
RenX Question [message #-991839] Thu, 14 November 2002 21:45 Go to previous message
Anonymous
yeah this is how it looks. and im not sure what you meant but fixing the sides and the edges.

any way like apache said. i wanted to know if its possiable to use fake wheel bones, to make it look like the wheels are rotating. but its really being powerd up by tracks.

in a way using fake wheel bones and Tracks bones.

is that possiable?

[ November 15, 2002, 04:48: Message edited by: Havoc 89 ]
RenX Question [message #-991838] Thu, 14 November 2002 22:00 Go to previous message
Anonymous
the litte bareels on the side need to be bigger and shorter. and more to the outside. have you ever played bf1942?
RenX Question [message #-991837] Fri, 15 November 2002 01:10 Go to previous message
Anonymous
yes i have played bf1942. and yeah ill fix that, but in the pic its exactly this long and size. i'll just make it a bit different [Wink]
RenX Question [message #-991836] Fri, 15 November 2002 06:12 Go to previous message
Anonymous
Change the smoothing groups on the turret and some parts of the model. This will allow sharper edges, if you didnt know that [Wink]
RenX Question [message #-991835] Fri, 15 November 2002 08:06 Go to previous message
Anonymous
i dont want sharper edges. the turret looks like that.
RenX Question [message #-991834] Sat, 16 November 2002 02:14 Go to previous message
Anonymous
ok here is a new pic. and i improved it a little.

T-10 Battle Tank
RenX Question [message #-991833] Sat, 16 November 2002 06:44 Go to previous message
Anonymous
well.... is this better???
Previous Topic: *NEW* Silo interiors. (New Red Alert 2 model)
Next Topic: quick question about nukes and ions
Goto Forum:
  


Current Time: Wed Dec 18 13:11:15 MST 2024

Total time taken to generate the page: 0.00805 seconds