GDI Ship Yard [message #-991811] |
Fri, 15 November 2002 11:49 |
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Okay, here is a concept idea of a GDI ship yard:
www.landairsea.netfirms.com/ScreenShot32.jpg
Now my question is: Should i bother???
I know alot of people have tryed to put ships in Renegade and failed (seeing as there are so many issues...)
So should i bother trying to add shipyards and ships (small ones) to my mod???
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GDI Ship Yard [message #-991809] |
Fri, 15 November 2002 14:21 |
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quote: You a newbe right?
Well then I give you permission to go.
No, i'm not a newbie actually. I've done heaps of modding for Renegade, infact, i've probably done a ****load more than you. So please, don't patronize me.
All I wanna know is if you guys think it is worth the effort.
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GDI Ship Yard [message #-991808] |
Fri, 15 November 2002 14:27 |
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ive spent hours trying to think of ways to add boats, other than a code that makes the boat sink no lower than its axis point or a certain bone below the specified water model, i see no way this will work. maybe ill e-mail WW an idea for their next patch if they ever feal there is need for another
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GDI Ship Yard [message #-991807] |
Fri, 15 November 2002 14:33 |
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quote: Currently working on "Urban Warfare" and "Land, Air and Sea" mods.
i guess it would be good to see the GDI ship yard in the Land, Air and Sea mod
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GDI Ship Yard [message #-991806] |
Fri, 15 November 2002 14:46 |
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quote: i guess it would be good to see the GDI ship yard in the Land, Air and Sea mod
Well, that was the idea...
What i was planing to do is just use vehicle W3D invisible barriers to stop the boats from traveling on land, just having the boats work as normal vehicles. And as for the infantry, just have tiberium water, or a big drop if they go in water = they die...
I don't know if i will bother. I might just stick to hovercrafts and an amphibious apc or something.
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GDI Ship Yard [message #-991805] |
Fri, 15 November 2002 14:52 |
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quote: I might just stick to hovercrafts and an amphibious apc or something.
just call the mod, "hovercraft mod" and have hovercrafts hovering around, with big hovercrafts and smaller hovercrafts with guns on it. Not trying to make fun of your mod. I just think it would be a good idea
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GDI Ship Yard [message #-991804] |
Fri, 15 November 2002 14:56 |
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Lol, it is an idea i might do...
I wont change the name though, seeing as though the mod alread has to new aircraft (F-35 VTOL, and Harrier jump jet).
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GDI Ship Yard [message #-991803] |
Fri, 15 November 2002 14:58 |
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the vehicle blocker idea would be good as long as you dont transport vehicles....this leaves an element out thaw till be missed.
as far as that goes you can make a vehicle blocking plane just below the level of the water and just below that make a damage zone that will kill anything that passes through it...that will work to "drown" the player.
water vehicles would be nice but it wont be the same without the ability to transport vehicles across the water.
Eric.
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GDI Ship Yard [message #-991802] |
Fri, 15 November 2002 15:03 |
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Harrier jump jet
I rember that game back in 1993 Was that the easiest to implement? Because it hovers.
Hurry up and finish the mod.... NO DON'T it will become buggy like renegade
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GDI Ship Yard [message #-991801] |
Fri, 15 November 2002 15:35 |
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The beta is almost out. This includes C&C_City_Flying, and C&C_Walls_Flying, both modded to include the two new aircraft, which are both VTOL(vertical take off and landing).
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GDI Ship Yard [message #-991800] |
Sat, 16 November 2002 00:20 |
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The boats in SAG worked...the gunships...I wonder who still knows about this BETA mod that was left alone....
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