Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Behind the Model: TS GDI War Fac
Behind the Model: TS GDI War Fac [message #-991784] Fri, 15 November 2002 14:36 Go to next message
Anonymous
"It was becoming a dream come true for the talented young star, until one fateful night......."

Anyways [Roll Eyes] , Heres what I've been brewing in RenX the past few days, my take on the TS GDI War Factory. Its the second largest TS building I've made so far, The bay for tank construction is twice has high as the original bay, and can be accsesed from inside. The Con bay also has a second story loft to stand on, just for the fun of it. This is the first building I've made that has new active animations, five cooling fans will spin around. Heres what I have so far, most of the basic work is done, now I'm just adding detail and working out the textures. Total polly count at the moment is around 1,500. [Smile] I've a long since my 16,00+ polly power plant. Enjoy!

Westwood's Render:
http://www.n00bsto ries.com/image.fetch.php?id=1274501077

My Model:
http://www.n00bsto ries.com/image.fetch.php?id=1614815073

http://www.n00bsto ries.com/image.fetch.php?id=2119286596

Triforce

[ November 15, 2002, 21:37: Message edited by: Triforce ]
Behind the Model: TS GDI War Fac [message #-991783] Fri, 15 November 2002 14:41 Go to previous messageGo to next message
Anonymous
For a minute there i thought the first screenshot was your model, lol, then i realsed it said "westwood render", duh!

Looks very nice. [Smile]
Behind the Model: TS GDI War Fac [message #-991782] Sat, 16 November 2002 00:22 Go to previous messageGo to next message
Anonymous
god, you should make a TS mod, those are very nice.
Behind the Model: TS GDI War Fac [message #-991781] Sat, 16 November 2002 02:10 Go to previous messageGo to next message
Anonymous
Texture needs working on. And try to copy ever single detail on the model.

[ November 16, 2002, 09:12: Message edited by: CyborgDC ]
Behind the Model: TS GDI War Fac [message #-991780] Sat, 16 November 2002 02:17 Go to previous messageGo to next message
Anonymous
Very nice
Behind the Model: TS GDI War Fac [message #-991779] Sat, 16 November 2002 02:21 Go to previous messageGo to next message
Anonymous
bit more work will make it awsome.

or maybe its just the texture.

i think both.

good job so far.
Behind the Model: TS GDI War Fac [message #-991778] Sat, 16 November 2002 04:59 Go to previous messageGo to next message
Anonymous
i just made one right now. its not textured but its still pretty good. low poly count. and interior included.

TS GDI WF1
TS GDI WF2
TS GDI WF3

what do you think.

btw... the doors are small because the building is gonna be big so all the TS units can come out of it. and this is also the orginal size.
Behind the Model: TS GDI War Fac [message #-991777] Sat, 16 November 2002 17:05 Go to previous messageGo to next message
Anonymous
That would make an awsome SP War Fac. [Smile]

Triforce
Behind the Model: TS GDI War Fac [message #-991776] Sat, 16 November 2002 17:12 Go to previous messageGo to next message
Anonymous
thx
Behind the Model: TS GDI War Fac [message #-991775] Sat, 16 November 2002 17:20 Go to previous messageGo to next message
Anonymous
You need to make it like 20ft high not 100ft. Drop the size by a lot.

[ November 16, 2002, 12:21: Message edited by: CyborgDC ]
Behind the Model: TS GDI War Fac [message #-991774] Sat, 16 November 2002 06:36 Go to previous messageGo to next message
Anonymous
you have no clue of the size of the MK2.

any way here are the textured pics. note i only textured the exterior not the interior.

Textured Pic1
Textured Pic2
Textured Pic3
Behind the Model: TS GDI War Fac [message #-991773] Sat, 16 November 2002 08:20 Go to previous messageGo to next message
Anonymous
How do you make light emitters for buildings? I haven't found anything on how to make them.

Triforce

[ November 16, 2002, 15:21: Message edited by: Triforce ]
Behind the Model: TS GDI War Fac [message #-991772] Sat, 16 November 2002 10:10 Go to previous messageGo to next message
Anonymous
ok copy your dazzel.ini file into your renx folder. the make a box. goto w3d option select hide and dazzel. then from the popup menu select which ever you want. but what i did was just took the muzzelflash from the mammoth tank and just changed the texture. and kept the same w3d settings. [Wink]
Behind the Model: TS GDI War Fac [message #-991771] Sat, 16 November 2002 14:32 Go to previous messageGo to next message
Anonymous
Thanks!

Triforce
Behind the Model: TS GDI War Fac [message #-991770] Sat, 16 November 2002 14:59 Go to previous messageGo to next message
Anonymous
no problem. [Smile]
Behind the Model: TS GDI War Fac [message #-991769] Sun, 17 November 2002 17:05 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by scarface:
For a minute there i thought the first screenshot was your model, lol, then i realsed it said "westwood render", duh!

Looks very nice. [Smile]

.......i did the same thing..=O( lol

but your model is pretty good...looks almost exactly like westwoods render!
Behind the Model: TS GDI War Fac [message #-991768] Wed, 20 November 2002 09:06 Go to previous messageGo to next message
Anonymous
birghten up the textures on the main walls and it will look great

[ November 20, 2002, 16:07: Message edited by: avroaero ]
Behind the Model: TS GDI War Fac [message #-991767] Thu, 21 November 2002 08:10 Go to previous message
Anonymous
u missed like 2 pipes on the triangular thing on the front [Big Grin] and sum minor work on the textures and it will look asdounding [Big Grin] keep up the great work man
Previous Topic: Mountain Summit Pics!!!!!
Next Topic: HELP!! GMAX
Goto Forum:
  


Current Time: Wed Dec 18 15:04:05 MST 2024

Total time taken to generate the page: 0.00774 seconds