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Recruiting for Redegade 2 Mod Team. [message #-991710] Mon, 18 November 2002 17:03 Go to previous messageGo to next message
Anonymous
Here who has been accepted:

Modelers: Need 4
Havoc 89

Level Edit: Need 4
Beanyhead
Dante
ApacheRSG

Map Makers: Need 2
André

Beta Testers: Need 4
imdgr8one
Laser2150

Webmaster: [Smile]
Dante

Texturers: Need 4
Tripic
Recruiting for Redegade 2 Mod Team. [message #-991709] Mon, 18 November 2002 09:21 Go to previous messageGo to next message
Anonymous
[Roll Eyes] [Roll Eyes] [Roll Eyes]
It's obvious that this mod will never get finished, just like all those other mods being made. In about a month or so there will be a decline in updates until everything comes to a dead stop (2 months) every week or so there is a slight update until you finaly cancel the whole project (4 months) I've seen this happen plenty of times before, don't tell me that this is different.
Recruiting for Redegade 2 Mod Team. [message #-991708] Mon, 18 November 2002 09:35 Go to previous messageGo to next message
Anonymous
Hey Btw i started a Ore Purifier a long time ago and forgot about it, if you want it for the mod you can fix it up and use it... i also have that war miner if you want to touch it up!

Msn: Laser2150 (metal_combot@yahoo.com)

also my email lol.
Recruiting for Redegade 2 Mod Team. [message #-991707] Mon, 18 November 2002 10:02 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
[Roll Eyes] [Roll Eyes] [Roll Eyes]
It's obvious that this mod will never get finished, just like all those other mods being made. In about a month or so there will be a decline in updates until everything comes to a dead stop (2 months) every week or so there is a slight update until you finaly cancel the whole project (4 months) I've seen this happen plenty of times before, don't tell me that this is different.

You sure think wrong little girl. [Roll Eyes]
Recruiting for Redegade 2 Mod Team. [message #-991706] Mon, 18 November 2002 10:05 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Laser2150:
Hey Btw i started a Ore Purifier a long time ago and forgot about it, if you want it for the mod you can fix it up and use it... i also have that war miner if you want to touch it up!

Msn: Laser2150 (metal_combot@yahoo.com)

also my email lol.

Sure e-mail it me. And it better be worth it, I hate remaking things.
Recruiting for Redegade 2 Mod Team. [message #-991705] Tue, 19 November 2002 04:29 Go to previous messageGo to next message
Anonymous
I can beta, if you agree. [Cool]
Recruiting for Redegade 2 Mod Team. [message #-991704] Tue, 19 November 2002 17:07 Go to previous messageGo to next message
Anonymous
quote:
Any map makers?

--------------------

I can be a mapper.
Recruiting for Redegade 2 Mod Team. [message #-991703] Tue, 19 November 2002 17:18 Go to previous messageGo to next message
Anonymous
there are already 2 mods of RA2 in progress. mine and the germans. i looked at the germans and they looked a bit infront of us but i would jsut try something different. i know u have your vehicles and buildings but moddeling isnt the whole thing.boning and that stuff is a real pain. btw how many polys do u have on the tanks/buildings. there nice and all, but to big and go down to far. like westwood didnt put their better hands in multi and all the other buildings. mabye you should reconstider it a do something like ur own made expansion or something. but what do i know, ive only done this a million times [Razz] , if u dont wana take my advice then dont, im not losing anything.the ts mod is almost done and so is most the mods so far.

take it if u want to or leave it.its your choice and its your loss.

-AvroAero

although if u really think u can really do this and make a good mod, BE MY GUEST... [Big Grin]
Recruiting for Redegade 2 Mod Team. [message #-991702] Tue, 19 November 2002 17:21 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Slayer 143:
quote:
Any map makers?

--------------------

I can be a mapper.
You have to be at least good at it.
Recruiting for Redegade 2 Mod Team. [message #-991701] Tue, 19 November 2002 17:23 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by avroaero:
there are already 2 mods of RA2 in progress. mine and the germans. i looked at the germans and they looked a bit infront of us but i would jsut try something different. i know u have your vehicles and buildings but moddeling isnt the whole thing.boning and that stuff is a real pain. btw how many polys do u have on the tanks/buildings. there nice and all, but to big and go down to far. like westwood didnt put their better hands in multi and all the other buildings. mabye you should reconstider it a do something like ur own made expansion or something. but what do i know, ive only done this a million times [Razz] , if u dont wana take my advice then dont, im not losing anything.the ts mod is almost done and so is most the mods so far.

take it if u want to or leave it.its your choice and its your loss.

-AvroAero

although if u really think u can really do this and make a good mod, BE MY GUEST... [Big Grin]

So far who has the best modelers..... My team. [Razz] . So far I compared the model from our team to others and ours is way better. Look at my Nuke Silo, way better then anyone elses.
Recruiting for Redegade 2 Mod Team. [message #-991700] Wed, 20 November 2002 00:38 Go to previous messageGo to next message
Anonymous
quote:
You have to be at least good at it.


I can make maps in the Commando level editor
but I am not super good.
Recruiting for Redegade 2 Mod Team. [message #-991699] Wed, 20 November 2002 06:36 Go to previous messageGo to next message
Anonymous
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]
Recruiting for Redegade 2 Mod Team. [message #-991698] Wed, 20 November 2002 06:54 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
Recruiting for Redegade 2 Mod Team. [message #-991697] Wed, 20 November 2002 06:55 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Slayer 143:
quote:
You have to be at least good at it.


I can make maps in the Commando level editor
but I am not super good.

My team is made of the best modelers and mappers, so you can guess my answer.....

I will see if we got room for you to beta.
Recruiting for Redegade 2 Mod Team. [message #-991696] Wed, 20 November 2002 07:12 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
Recruiting for Redegade 2 Mod Team. [message #-991695] Wed, 20 November 2002 07:50 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
Recruiting for Redegade 2 Mod Team. [message #-991694] Wed, 20 November 2002 08:03 Go to previous messageGo to next message
Anonymous
I can help with the Level Edit part of it.
Recruiting for Redegade 2 Mod Team. [message #-991693] Wed, 20 November 2002 08:14 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)

2.I seriously doubt that you're even going to attempt a proper flying map with vis

3.They take up too much space
Recruiting for Redegade 2 Mod Team. [message #-991692] Wed, 20 November 2002 08:33 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)

2.I seriously doubt that you're even going to attempt a proper flying map with vis

3.They take up too much space

Hmmm....if you are complaining about his polycount on Nuke Silo or Chronosphere, why don't you make something better.....?
Recruiting for Redegade 2 Mod Team. [message #-991691] Wed, 20 November 2002 11:13 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Tiberc:
I can help with the Level Edit part of it.

Dante is doing it.
Recruiting for Redegade 2 Mod Team. [message #-991690] Wed, 20 November 2002 11:15 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)

2.I seriously doubt that you're even going to attempt a proper flying map with vis

3.They take up too much space

1. That sucks for them.

2. Your wrong.

3. And your wrong again.
Recruiting for Redegade 2 Mod Team. [message #-991689] Wed, 20 November 2002 11:23 Go to previous messageGo to next message
Anonymous
Oh yah by the way, my comp is made up of:

1000 mhz
512 DDRAM
64MB grahpic card
20gig harddrive.

Not the best but it don't affect me.
Recruiting for Redegade 2 Mod Team. [message #-991688] Wed, 20 November 2002 11:24 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)

2.I seriously doubt that you're even going to attempt a proper flying map with vis

3.They take up too much space

no what it means is that you gotta crapy computer.
Recruiting for Redegade 2 Mod Team. [message #-991687] Wed, 20 November 2002 12:03 Go to previous messageGo to next message
Anonymous
you think they still make games so weak because EA sucks and programmers are lazy? Programmers aren't lazy, but EA still stinks. but still! they makes low in graphics because people can't live with getting a new computer so we can have kick ass games... [Roll Eyes]
Recruiting for Redegade 2 Mod Team. [message #-991686] Wed, 20 November 2002 12:03 Go to previous messageGo to previous message
Anonymous
No, it not crapy its, ****ty. ;D LOL
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