Recruiting for Redegade 2 Mod Team. [message #-991710] |
Mon, 18 November 2002 17:03 |
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Here who has been accepted:
Modelers: Need 4 Havoc 89
Level Edit: Need 4 Beanyhead Dante ApacheRSG
Map Makers: Need 2 André
Beta Testers: Need 4 imdgr8one Laser2150
Webmaster: Dante
Texturers: Need 4 Tripic
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Recruiting for Redegade 2 Mod Team. [message #-991709] |
Mon, 18 November 2002 09:21 |
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It's obvious that this mod will never get finished, just like all those other mods being made. In about a month or so there will be a decline in updates until everything comes to a dead stop (2 months) every week or so there is a slight update until you finaly cancel the whole project (4 months) I've seen this happen plenty of times before, don't tell me that this is different.
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Recruiting for Redegade 2 Mod Team. [message #-991707] |
Mon, 18 November 2002 10:02 |
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quote: Originally posted by OrcaPilot26: It's obvious that this mod will never get finished, just like all those other mods being made. In about a month or so there will be a decline in updates until everything comes to a dead stop (2 months) every week or so there is a slight update until you finaly cancel the whole project (4 months) I've seen this happen plenty of times before, don't tell me that this is different.
You sure think wrong little girl.
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Recruiting for Redegade 2 Mod Team. [message #-991706] |
Mon, 18 November 2002 10:05 |
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quote: Originally posted by Laser2150: Hey Btw i started a Ore Purifier a long time ago and forgot about it, if you want it for the mod you can fix it up and use it... i also have that war miner if you want to touch it up!
Msn: Laser2150 (metal_combot@yahoo.com)
also my email lol.
Sure e-mail it me. And it better be worth it, I hate remaking things.
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Recruiting for Redegade 2 Mod Team. [message #-991703] |
Tue, 19 November 2002 17:18 |
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there are already 2 mods of RA2 in progress. mine and the germans. i looked at the germans and they looked a bit infront of us but i would jsut try something different. i know u have your vehicles and buildings but moddeling isnt the whole thing.boning and that stuff is a real pain. btw how many polys do u have on the tanks/buildings. there nice and all, but to big and go down to far. like westwood didnt put their better hands in multi and all the other buildings. mabye you should reconstider it a do something like ur own made expansion or something. but what do i know, ive only done this a million times , if u dont wana take my advice then dont, im not losing anything.the ts mod is almost done and so is most the mods so far.
take it if u want to or leave it.its your choice and its your loss.
-AvroAero
although if u really think u can really do this and make a good mod, BE MY GUEST...
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Recruiting for Redegade 2 Mod Team. [message #-991701] |
Tue, 19 November 2002 17:23 |
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quote: Originally posted by avroaero: there are already 2 mods of RA2 in progress. mine and the germans. i looked at the germans and they looked a bit infront of us but i would jsut try something different. i know u have your vehicles and buildings but moddeling isnt the whole thing.boning and that stuff is a real pain. btw how many polys do u have on the tanks/buildings. there nice and all, but to big and go down to far. like westwood didnt put their better hands in multi and all the other buildings. mabye you should reconstider it a do something like ur own made expansion or something. but what do i know, ive only done this a million times , if u dont wana take my advice then dont, im not losing anything.the ts mod is almost done and so is most the mods so far.
take it if u want to or leave it.its your choice and its your loss.
-AvroAero
although if u really think u can really do this and make a good mod, BE MY GUEST...
So far who has the best modelers..... My team. . So far I compared the model from our team to others and ours is way better. Look at my Nuke Silo, way better then anyone elses.
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Recruiting for Redegade 2 Mod Team. [message #-991697] |
Wed, 20 November 2002 06:55 |
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quote: Originally posted by Slayer 143: quote: You have to be at least good at it.
I can make maps in the Commando level editor but I am not super good.
My team is made of the best modelers and mappers, so you can guess my answer.....
I will see if we got room for you to beta.
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Recruiting for Redegade 2 Mod Team. [message #-991696] |
Wed, 20 November 2002 07:12 |
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quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: Renegade buildings are 400-600 polygons, yours are several thousand.
Did you see how much a *FULL* building in renegade is.....
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
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Recruiting for Redegade 2 Mod Team. [message #-991695] |
Wed, 20 November 2002 07:50 |
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quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: Renegade buildings are 400-600 polygons, yours are several thousand.
Did you see how much a *FULL* building in renegade is.....
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
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Recruiting for Redegade 2 Mod Team. [message #-991693] |
Wed, 20 November 2002 08:14 |
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quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: Renegade buildings are 400-600 polygons, yours are several thousand.
Did you see how much a *FULL* building in renegade is.....
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)
2.I seriously doubt that you're even going to attempt a proper flying map with vis
3.They take up too much space
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Recruiting for Redegade 2 Mod Team. [message #-991692] |
Wed, 20 November 2002 08:33 |
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quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: Renegade buildings are 400-600 polygons, yours are several thousand.
Did you see how much a *FULL* building in renegade is.....
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)
2.I seriously doubt that you're even going to attempt a proper flying map with vis
3.They take up too much space
Hmmm....if you are complaining about his polycount on Nuke Silo or Chronosphere, why don't you make something better.....?
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Recruiting for Redegade 2 Mod Team. [message #-991690] |
Wed, 20 November 2002 11:15 |
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quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: Renegade buildings are 400-600 polygons, yours are several thousand.
Did you see how much a *FULL* building in renegade is.....
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)
2.I seriously doubt that you're even going to attempt a proper flying map with vis
3.They take up too much space
1. That sucks for them.
2. Your wrong.
3. And your wrong again.
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Recruiting for Redegade 2 Mod Team. [message #-991688] |
Wed, 20 November 2002 11:24 |
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quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: quote: Originally posted by CyborgDC: quote: Originally posted by OrcaPilot26: Renegade buildings are 400-600 polygons, yours are several thousand.
Did you see how much a *FULL* building in renegade is.....
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)
2.I seriously doubt that you're even going to attempt a proper flying map with vis
3.They take up too much space
no what it means is that you gotta crapy computer.
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Recruiting for Redegade 2 Mod Team. [message #-991687] |
Wed, 20 November 2002 12:03 |
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you think they still make games so weak because EA sucks and programmers are lazy? Programmers aren't lazy, but EA still stinks. but still! they makes low in graphics because people can't live with getting a new computer so we can have kick ass games...
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