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Recruiting for Redegade 2 Mod Team. [message #-991685] Wed, 20 November 2002 12:04 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Laser2150:
you think they still make games so weak because EA sucks and programmers are lazy? Programmers aren't lazy, but EA still stinks. but still! they makes low in graphics because people can't live with getting a new computer so we can have kick ass games... [Roll Eyes]

Preach it brother!
Recruiting for Redegade 2 Mod Team. [message #-991684] Wed, 20 November 2002 16:16 Go to previous messageGo to next message
Anonymous
If you're going to make a mod do it and work hard on it. However when you proclaim you own mod as having the "best" of things it only makes you look narcacistic and arrogant. Avro is right there is alot more then modeling. Personally I say go for it but there's no point in putting down other people's projects. As for the poly count it might not bother you now but once you get into beta or even alpha testing you'll start to run into problems I think. If you want to make a Red Alert 2 mod go for it, I would suggest making the simple things first before jumping to chrono legionairs or any of the thousands of other things that are going to be a a pain/impossible to program.
Recruiting for Redegade 2 Mod Team. [message #-991683] Wed, 20 November 2002 19:43 Go to previous messageGo to next message
Anonymous
Pff you people should be happy, its a different team which means it will turn out differnet. People were complaining about not enough Mods being made.

And I have basic knowledge on most things in modding... so i might be able to help out a bit. And Avro or what ever his name is [Big Grin] metioned boning, I have a good knowledge of that.

[ November 21, 2002, 02:46: Message edited by: psycoarmy ]
Recruiting for Redegade 2 Mod Team. [message #-991682] Wed, 20 November 2002 21:24 Go to previous messageGo to next message
Anonymous
Hey cyborg try to get Francios and get him to join your Mod team. He is VERY talented
Recruiting for Redegade 2 Mod Team. [message #-991681] Thu, 21 November 2002 01:17 Go to previous messageGo to next message
Anonymous
im suprised alot of plp are tring to help out in this mod. [Smile] [Smile]

the mod team should really get togather and talk about what to do. [Smile]
Recruiting for Redegade 2 Mod Team. [message #-991680] Thu, 21 November 2002 09:08 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)

2.I seriously doubt that you're even going to attempt a proper flying map with vis

3.They take up too much space

1. That sucks for them.

2. Your wrong.

3. And your wrong again.

I see

1.Nobody will download it because they won't be able to run it anyway

2.You won't have flying maps

3.Who's going to download a mod that is 500 megs when other similar(and better) mods are 150 megs, of course, that is if you ever do finish the mod.

Oh yeah, I don't see how your models are "the best" because they seem to be a bunch of basic shapes slapped together, which explains the high poly count, which is composed half of polygons that you can't see. A "good" modeler would get rid of those extra polygons.
Recruiting for Redegade 2 Mod Team. [message #-991679] Thu, 21 November 2002 09:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by OrcaPilot26:
Renegade buildings are 400-600 polygons, yours are several thousand. [Roll Eyes]

Did you see how much a *FULL* building in renegade is..... [Roll Eyes]
The "full" weapons factory is about 2000, your chronosphere is about 6000, and your nuke silo (based on all the pipes on the side) has to be at least that much.
And your worried about the polygon count because.....
1.It slows the game down,(not everyone has as fast of a computer as you seem to have)

2.I seriously doubt that you're even going to attempt a proper flying map with vis

3.They take up too much space

1. That sucks for them.

2. Your wrong.

3. And your wrong again.

I see

1.Nobody will download it because they won't be able to run it anyway

2.You won't have flying maps

3.Who's going to download a mod that is 500 megs when other similar(and better) mods are 150 megs, of course, that is if you ever do finish the mod.

Oh yeah, I don't see how your models are "the best" because they seem to be a bunch of basic shapes slapped together, which explains the high poly count, which is composed half of polygons that you can't see. A "good" modeler would get rid of those extra polygons.

1. Thanks you Moses for predicting the future..... NOT, LOL.
2. God man you got to stop being stupid thats like 3 times already.
3. My chronosphere is now under 2000 exterior and FULL interior.
And 4 compaired to your team's models, my models are really good, you team is not good enough to model the Chronophere, Nuke Silo, Weather Control, and ect. And I modeled them by myself.

And a good game looks as real as it can be.

Sorry that your comp sucks. [Frown] **LOL [Roll Eyes] **

[ November 21, 2002, 16:22: Message edited by: CyborgDC ]
Recruiting for Redegade 2 Mod Team. [message #-991678] Thu, 21 November 2002 09:36 Go to previous messageGo to next message
Anonymous
Okay, we'll see.

This mod will never be finished period.
And if it is I don't see who'd download it anyway. All of the stuctures you've made so far (besides the walls) will do nothing, It is a limit of the game itself,and if you haven't noticed there are already a few RA2 TCs that are way better than yours
Recruiting for Redegade 2 Mod Team. [message #-991677] Thu, 21 November 2002 09:51 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
Okay, we'll see.

This mod will never be finished period.
And if it is I don't see who'd download it anyway. All of the stuctures you've made so far (besides the walls) will do nothing, It is a limit of the game itself,and if you haven't noticed there are already a few RA2 TCs that are way better than yours

You know absolutely nothing for the power of Dante the powerful scripter.

And I will not post any pictures of my further models untill it gets done, and compaired to you I am very much ahead, you can model four of the few hardest models in Red Alert 2 in less then three weeks.

By the way show me your best model, not the ones you jacked from Westwood.

[ November 21, 2002, 16:56: Message edited by: CyborgDC ]
Recruiting for Redegade 2 Mod Team. [message #-991676] Thu, 21 November 2002 09:53 Go to previous messageGo to next message
Anonymous
“TC”? I don’t talk in abbreviations.
Recruiting for Redegade 2 Mod Team. [message #-991675] Thu, 21 November 2002 09:54 Go to previous messageGo to next message
Anonymous
What makes this RA2 mod different from all the others?
Recruiting for Redegade 2 Mod Team. [message #-991674] Thu, 21 November 2002 09:58 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by jordybear:
What makes this RA2 mod different from all the others?

The models.
Recruiting for Redegade 2 Mod Team. [message #-991673] Thu, 21 November 2002 10:01 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by jordybear:
What makes this RA2 mod different from all the others?

That is exactly what I mean

quote:
Originally posted by CyborgDC:
You know absolutely nothing for the power of Dante the powerful scripter.

Well,"Dante the powerful scripter" couldn't make a working chronosphere (that teleports units around) for the RA1 mod could he, and you'll be hunted down by ACK if you steal their idea.
Recruiting for Redegade 2 Mod Team. [message #-991672] Thu, 21 November 2002 10:07 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CyborgDC:
quote:
Originally posted by jordybear:
What makes this RA2 mod different from all the others?

The models.
models aren't everything, It's the gameplay that counts
Recruiting for Redegade 2 Mod Team. [message #-991671] Thu, 21 November 2002 10:16 Go to previous messageGo to next message
Anonymous
OMG...

man i hate when plp fight about a new mod.

TRY GIVEN US SOME POSITIVE COMMENTS FOR GODS SAKES!!!!

man you plp tick me off!!!

ok maybe we cant get the chronosphere to work but who cares!!!! a mod doesnt have to be "PERFECT"

example.... CnC Reborn!!! they cant make mechs to work. they had to animate all the time and they cant make subterrian units to work. and we cant get the choronosphere and mybe some other stuff to work. but so what!!!!

ATLEAST WE ARE TRING!!!!!

[Mad] [Mad] [Mad] [Mad] [Mad] [Mad] [Mad] [Mad]
Recruiting for Redegade 2 Mod Team. [message #-991670] Thu, 21 November 2002 10:16 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by jordybear:
What makes this RA2 mod different from all the others?

That is exactly what I mean

quote:
Originally posted by CyborgDC:
You know absolutely nothing for the power of Dante the powerful scripter.

Well,"Dante the powerful scripter" couldn't make a working chronosphere (that teleports units around) for the RA1 mod could he, and you'll be hunted down by ACK if you steal their idea.

Uhh, actually I think you CAN make scripts that teleport units. And ACK shouldn't hunt him down for making a teleporter..........
Recruiting for Redegade 2 Mod Team. [message #-991669] Thu, 21 November 2002 11:07 Go to previous messageGo to next message
Anonymous
if you ask me, i think Orca is jealous [Razz]

Man Orca why do you care then if you think its gonna suck??? Go away and hide in a corner becuase no one wants to hear your *****ing, god you sound like a ****ing Noob! look go steal some models and leave us alone!
Recruiting for Redegade 2 Mod Team. [message #-991668] Thu, 21 November 2002 11:08 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by CyborgDC:
quote:
Originally posted by jordybear:
What makes this RA2 mod different from all the others?

The models.
models aren't everything, It's the gameplay that counts
How can you have a map without models or anything, just one plane there with bumps on it nothing else.

How sucky map.

And by the way gameplay is from Renegade engine. And from our skill.
Recruiting for Redegade 2 Mod Team. [message #-991667] Thu, 21 November 2002 22:13 Go to previous messageGo to next message
Anonymous
Shuddup!! This is not some kind of froum for people to bi**h in!

So u need my help or not?
Recruiting for Redegade 2 Mod Team. [message #-991666] Fri, 22 November 2002 04:49 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by psycoarmy:
Shuddup!! This is not some kind of froum for people to bi**h in!

So u need my help or not?

To join the team you must be over n00b.

[ November 22, 2002, 12:39: Message edited by: CyborgDC ]
Recruiting for Redegade 2 Mod Team. [message #-991665] Fri, 22 November 2002 17:13 Go to previous messageGo to next message
Anonymous
quote:
look go steal some models and leave us alone!
well... stealing does take talent [Wink] [Wink] [Big Grin] [Big Grin] . hahahahaa

orca....just let them do it...bc if they do what u think will happen...u win they lose.
Recruiting for Redegade 2 Mod Team. [message #-991664] Fri, 22 November 2002 17:14 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Laser2150:
if you ask me, i think Orca is jealous [Razz]

Man Orca why do you care then if you think its gonna suck??? Go away and hide in a corner becuase no one wants to hear your *****ing, god you sound like a ****ing Noob! look go steal some models and leave us alone!

What is there to be jealous of, and maybe you are right, why should I care if this mod sucks.
Recruiting for Redegade 2 Mod Team. [message #-991663] Fri, 22 November 2002 17:38 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by OrcaPilot26:
quote:
Originally posted by Laser2150:
if you ask me, i think Orca is jealous [Razz]

Man Orca why do you care then if you think its gonna suck??? Go away and hide in a corner becuase no one wants to hear your *****ing, god you sound like a ****ing Noob! look go steal some models and leave us alone!

What is there to be jealous of, and maybe you are right, why should I care if this mod sucks.
Talking about sucking...... AH, back, away, from, me, NOW!
Recruiting for Redegade 2 Mod Team. [message #-991662] Fri, 22 November 2002 17:41 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by avroaero:
quote:
look go steal some models and leave us alone!
well... stealing does take talent [Wink] [Wink] [Big Grin] [Big Grin] . hahahahaa

orca....just let them do it...bc if they do what u think will happen...u win they lose.

Who are you talking to, and Thall shall not on my topic.
Recruiting for Redegade 2 Mod Team. [message #-991661] Fri, 22 November 2002 08:48 Go to previous messageGo to previous message
Anonymous
let me beta test. i can find many bugs in every map. i know all [Razz]
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