Home » Renegade Discussions » Mod Forum » C130 drop.txt
C130 drop.txt [message #-991616] |
Sat, 16 November 2002 09:27 |
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I just would like to know. How do you make the C130 so it drops off another vehicle/character after the orginal vehicle you have bought?
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C130 drop.txt [message #-991615] |
Sat, 16 November 2002 09:37 |
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use the create object code for the plane and copy and paste it below the attach to bone code then change the plane to the name of the vehicle
Example code:
-1 Attach_To_Bone, 3, 1, "Cargo" -1 Create_Object, 1, "cnc_gdi_Orca"
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C130 drop.txt [message #-991614] |
Sat, 16 November 2002 09:51 |
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Ok I did what you said. The only problem is that I create it but it doesn't fall to the ground, and soon after that the object disappears. Anyone know how to fix this? And also when I make let's say a stealth it has no team icon on it, how do I fix that? And another thing, how do you make it have AI capabilites? [ November 16, 2002, 16:59: Message edited by: rjs87 ]
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C130 drop.txt [message #-991613] |
Sat, 16 November 2002 14:20 |
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Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.
For some reason, the peoples vehicles only work if I can see the vehicle.
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C130 drop.txt [message #-991612] |
Sat, 16 November 2002 14:44 |
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RJS, U cant make true AI vehicles, there are a few scripts that will make them do stuff, but not true Innate. PDS_TEST_FOLLOW_WAYPATH will make them follow a waypath, parameters are waypathID,waypathstartID,waypathendID. get the idnumbers for the waypath. also BaseDefense will make them act like a dfense turret, but they wont move. there are a couple of others I havent tried. PDS_getinvehicle_follow_waypath or something, i think it will make ai bots get in a vehicle and follow a waypath for a rush effect.
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C130 drop.txt [message #-991610] |
Sun, 17 November 2002 05:04 |
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Ok I have made it so that that the people keep being made and now with the AI scripts in they move around. But the only ones that I am able to make are:
NOD_minigunner_0 NOD_flamethrower_0 NOD_technician_0 NOD_engineer_0 NOD_rocketsoldier_0
I can't seem to get any others to work. Does anyone know and/or tell me where to look to find the rest of the names?
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C130 drop.txt [message #-991609] |
Sun, 17 November 2002 05:04 |
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quote: Originally posted by generalfox: Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.
For some reason, the peoples vehicles only work if I can see the vehicle.
What exactly do you mean here? You totally confused a really simple point i'm sure.
You mean you want a c130 script to spawn a nod recon bike after a vehicle is purchased, right? How would this screw up the harvesters/other vehicles? Other than when it's spawned to early, and the two units are bound together?
If so, just delay the spawn event to 100 or so frames later.
quote: Originally posted by rjs87: Does anyone know the answers to any of my second post's questions.
As for you, just explain EXACTLY what you want, and i will script it for you.
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C130 drop.txt [message #-991608] |
Sun, 17 November 2002 05:22 |
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quote: Originally posted by npsmith82: quote: Originally posted by generalfox: Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.
For some reason, the peoples vehicles only work if I can see the vehicle.
What exactly do you mean here? You totally confused a really simple point i'm sure.
You mean you want a c130 script to spawn a nod recon bike after a vehicle is purchased, right? How would this screw up the harvesters/other vehicles? Other than when it's spawned to early, and the two units are bound together?
If so, just delay the spawn event to 100 or so frames later.
quote: Originally posted by rjs87: Does anyone know the answers to any of my second post's questions.
As for you, just explain EXACTLY what you want, and i will script it for you.
Ok this is EXACTLY what I want:
1. I want units that only spawn after a vehicle spawns. (not every 20 seconds). And also have attached scripts which will kill the enemy and follow one of their own teammates.
2. The names of all the units so that I can make little changes whenever I want.
Is that enough or do you need more?
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C130 drop.txt [message #-991607] |
Sat, 16 November 2002 18:35 |
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as far as UNITS NOT VEHICLES you need to attach the script "M04_Hunt_The_Player"
that will do the job for it.
as far as what units to spawn...
make a temp spawner, goto settings, goto Pick Presets...
there are you names of units.
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C130 drop.txt [message #-991606] |
Sun, 17 November 2002 02:53 |
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Thanks Dante for telling me where to find the names for the spawners. I just went to Presets>Object>soldier, all the names are there.
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C130 drop.txt [message #-991605] |
Sun, 17 November 2002 02:56 |
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Want a list of stuff to drop from a C-130 using text scripts ? Here you go:
CnC_GDI_MiniGunner_3Boss_ALT2 CnC_GDI_MiniGunner_3Boss_ALT3 CnC_GDI_MiniGunner_3Boss_ALT4 CnC_Ignatio_Mobius_ALT2 CnC_Sydney_PowerSuit_ALT2 CnC_Nod_FlameThrower_3Boss_ALT2 CnC_Nod_MiniGunner_3Boss_ALT2 CnC_Nod_RocketSoldier_3Boss_ALT2 CnC_GDI_Grenadier_0_Secret CnC_Visceroid CnC_Nod_Flamethrower_0_Secret CnC_Nod_RocketSoldier_3Boss_Secret CnC_Nod_RocketSoldier_3Boss_Secret2 CnC_POW_MineTimed_Player_01 CnC_Nod_RocketSoldier_0_Secret CnC_GDI_RocketSoldier_2SF_Secret CnC_Chicken CnC_GDI_MiniGunner_2SF_Logan CnC_Sydney_PowerSuit_Petrova CnC_Nod_FlameThrower_3Boss_Petrova CnC_GDI_Engineer_0 CnC_POW_MineRemote_02 CnC_POW_MineTimed_Player_01 CnC_GDI_Engineer_2SF CnC_MineProximity_05 CnC_POW_MineTimed_Player_02 CnC_GDI_Grenadier_0 CnC_Sydney CnC_Ignatio_Mobius CnC_GDI_MiniGunner_0 CnC_GDI_MiniGunner_1Off CnC_GDI_MiniGunner_2SF CnC_GDI_MiniGunner_3Boss CnC_GDI_RocketSoldier_0 CnC_GDI_RocketSoldier_1Off CnC_GDI_RocketSoldier_2SF CnC_Sydney_PowerSuit CnC_GDI_Mutant_0_Mutant CnC_Nod_Mutant_0_Mutant CnC_GDI_Mutant_1Off_Acolyte CnC_Nod_Mutant_1Off_Acolyte CnC_GDI_Mutant_2SF_Templar CnC_Nod_Mutant_2SF_Templar CnC_Nod_Minigunner_0 CnC_Nod_Minigunner_1Off CnC_Nod_Minigunner_2SF CnC_Nod_Minigunner_3Boss CnC_Nod_RocketSoldier_0 CnC_Nod_RocketSoldier_1 CnC_Nod_RocketSoldier_2SF CnC_Nod_RocketSoldier_3Boss CnC_Nod_FlameThrower_0 CnC_Nod_FlameThrower_1Off CnC_Nod_FlameThrower_2SF CnC_Nod_FlameThrower_3Boss CnC_Nod_Engineer_0 CnC_Nod_Technician_0 CnC_MineProximity_05 CnC_GDI_Grenadier_2SF CnC_Ignatio_Mobius_Skirmish CnC_Sydney_Skirmish CnC_GDI_RocketSoldier_2SF_Skirmish CnC_GDI_MiniGunner_3Boss_Skirmish CnC_GDI_MiniGunner_0_Skirmish CnC_Nod_MiniGunner_3Boss_Skirmish CnC_Nod_FlameThrower_3Boss_Skirmish CnC_Nod_RocketSoldier_3Boss_Skirmish CnC_Nod_MiniGunner_0_Skirmish CnC_Nod_MiniGunner_2SF_Skirmish CnC_Death_Powerup CnC_Crate_Powerup CnC_POW_Ammo_Clip01 CnC_POW_Ammo_Clip02 CnC_POW_Ammo_Clip04 CnC_Money_Crate M00_CNC_Crate CnC_POW_AutoRifle_Player_GDI CnC_POW_AutoRifle_Player_Nod CnC_POW_RocketLauncher_Player CnC_POW_VoltAutoRifle_Player_Nod CnC_POW_MineRemote_01 CnC_POW_MineRemote_02 CnC_POW_MineTimed_Player_01 CnC_POW_MineTimed_Player_02 CnC_POW_RepairGun_Player CnC_MineProximity_05 CnC_POW_Ammo_ClipMax CnC_POW_Armor_Max CnC_POW_Health_Max CnC_POW_IonCannonBeacon_Player CnC_POW_Nuclear_Missle_Beacon CnC_Ammo_Crate CnC_Nod_Cargo_Drop CnC_Nod_Truck_Player_Secret CnC_GDI_Orca CnC_Nod_Apache CnC_Civilian_Pickup01_Secret CnC_Civilian_Sedan01_Secret CnC_Nod_Transport CnC_GDI_Transport CNC_GDI_Gun_Emplacement CnC_GDI_Humm-vee CnC_Nod_Buggy CnC_Rocket_Emplacement CnC_Cannon_Emplacement CnC_NOD_Gun_Emplacement CnC_Nod_Ceiling_Gun CnC_GDI_Ceiling_Gun CnC_GDI_Harvester CnC_Nod_Harvester CnC_GDI_APC CnC_GDI_Mammoth_Tank CnC_GDI_Medium_Tank CnC_GDI_MRLS CnC_Nod_APC CnC_Nod_Flame_Tank CnC_Nod_Light_Tank CnC_Nod_Mobile_Artillery CnC_Nod_Recon_Bike CnC_Nod_Stealth_Tank CnC_Beacon_IonCannon CnC_Beacon_NukeStrike CNC_Weapon_Flamethrower_Player CNC_Weapon_ChemSprayer_Player CNC_Weapon_Orca_Rocket CNC_Weapon_Apache_MachineGun CnC_Weapon_Orca_HeavyMachineGun CnC_Weapon_Apache_Rocket CnC_Weapon_APC_M60MG CnC_Weapon_APC_M60MG_RedTracer Weapon_CnC_Ceiling_Gun_GDI CnC_Weapon_MineTimed_Player CnC_Weapon_MineTimed_Player_2Max CnC_Weapon_MineRemote_Player CnC_Weapon_MineRemote_Player_2Max CnC_Weapon_AutoRifle_Player CnC_Weapon_AutoRifle_Player_Nod CnC_Weapon_RocketLauncher_Player CnC_Weapon_RepairGun_Player_Special Weapon_CnC_Ceiling_Gun_Nod CnC_Weapon_RamjetRifle_Player CnC_Weapon_SniperRifle_Player CnC_Weapon_SniperRifle_Player_Nod CnC_Weapon_IonCannonBeacon_Player CnC_Weapon_NukeBeacon_Player CNC_Ammo_Flamethrower_Player CNC_Ammo_ChemSprayer_Player CnC_Ammo_Orca_Rocket CnC_Ammo_Apache_Rocket CnC_Ammo_Apache_HeavyMachineGun CnC_Ammo_APC_M60MG CnC_Ammo_APC_M60MG_RedTracer CnC_Ammo_Orca_HeavyMachineGun Ammo_CnC_Ceiling_Gun_GDI CnC_Ammo_RocketLauncher_Player CnC_Ammo_RepairGun_Player_Special Ammo_CnC_Ceiling_Gun_Nod CnC_Ammo_RamjetRifle_Player CnC_Ammo_SniperRifle_Player CnC_Ammo_SniperRifle_Player_Nod CnC_Ammo_IonCannonBeacon_Player CnC_Ammo_NukeBeacon_Player CnC_Explosion_Shell_Rocket M00_Nod_Obelisk_CNC
Weapon_Shotgun_Player Weapon_SniperRifle_Player Weapon_RocketLauncher_Player Ammo_Shotgun_Player Ammo_SniperRifle_Player Ammo_Chaingun_Player Weapon_Flamethrower_Player Ammo_Flamethrower_Player Weapon_Pistol_Player Ammo_Pistol_Player Ammo_GrenadeLauncher_Player Weapon_Chaingun_Player Weapon_GrenadeLauncher_Player Ammo_MineTimed_Player Weapon_MineRemote_Player Weapon_MineTimed_Player Ammo_RocketLauncher_Player Ammo_MineRemote_Player Ammo_MineProximity_Player Weapon_MineProximity_Player Ammo_ChemSprayer_Player Weapon_ChemSprayer_Player POW_Pistol_Player POW_Shotgun_Player POW_SniperRifle_Player POW_RocketLauncher_Player POW_MineRemote_Player POW_GrenadeLauncher_Player POW_Chaingun_Player POW_ChemSprayer_Player POW_Flamethrower_Player POW_RepairGun_Player POW_IonCannonBeacon_Player POW_LaserChaingun_Player POW_VoltAutoRifle_Player POW_RamjetRifle_Player POW_LaserRifle_Player POW_MineTimed_Player POW_MineProximity_Player POW_AutoRifle_Player POW_PersonalIonCannon_Player POW_TiberiumAutoRifle_Player POW_TiberiumFlechetteGun_Player POW_Railgun_Player POW_AutoRifle_Player_Nod POW_Chaingun_Player_Nod POW_SniperRifle_Player_Nod GDI_APC_Player GDI_Humm-vee_Player GDI_Mammoth_Tank_Player GDI_Medium_Tank_Player GDI_MRLS_Player Nod_APC_Player Nod_Buggy_Player Nod_Flame_Tank_Player Nod_Light_Tank_Player Nod_Mobile_Artillery_Player Nod_Recon_Bike_Player Nod_SSM_Launcher_Player Nod_Stealth_Tank_Player Nod_Gun_Emplacement_Player Nod_Cannon_Emplacement_Player Nod_Rocket_Emplacement_Player Weapon_IonCannonBeacon_Player Weapon_LaserRifle_Player Weapon_AutoRifle_Player Weapon_LaserChaingun_Player Weapon_PersonalIonCannon_Player Weapon_RamjetRifle_Player Weapon_TiberiumAutoRifle_Player Weapon_TiberiumFlechetteGun_Player Weapon_VoltAutoRifle_Player Weapon_RepairGun_Player Weapon_StealthTank_Player Weapon_ReconBike_Player Weapon_MediumTank_Cannon_Player Weapon_MammothTank_Rocket_Player Weapon_MammothTank_Cannon_Player Weapon_LightTank_Cannon_Player Weapon_Humm-Vee_M60MG_Player Weapon_FlameTank_Player Weapon_Emplacement_Rocket_Player Weapon_Emplacement_Gun_Player Weapon_Emplacement_Cannon_Player Weapon_Buggy_M60MG_Player Weapon_APC_M60MG_Player Weapon_Railgun_Player Weapon_NukeBeacon_Player Weapon_SSM_Player Weapon_MRLS_Player Weapon_MobileArtillery_Cannon_Player Weapon_Chaingun_Player_Nod Weapon_AutoRifle_Player_Nod Weapon_SniperRifle_Player_Nod Weapon_Nod_APC_Player Weapon_VoltAutoRifle_Player_Nod Ammo_IonCannonBeacon_Player Ammo_LaserRifle_Player Ammo_AutoRifle_Player Ammo_LaserChaingun_Player Ammo_PersonalIonCannon_Player Ammo_RamjetRifle_Player Ammo_TiberiumAutoRifle_Player Ammo_TiberiumFlechetteGun_Player Ammo_VoltAutoRifle_Player Ammo_RepairGun_Player Ammo_RepairGun_Player_Alternate Ammo_StealthTank_Player Ammo_ReconBike_Rocket_Player Ammo_MediumTank_Cannon_Player Ammo_MammothTank_Rocket_Player Ammo_MammothTank_Cannon_Player Ammo_LightTank_Cannon_Player Ammo_Humm-Vee_M60MG_Player Ammo_FlameTank_Player Ammo_Emplacement_Rocket_Player Ammo_Emplacement_Gun_Player Ammo_Emplacement_Cannon_Player Ammo_Buggy_M6C Ammo_APC_M60MG_Player Ammo_Railgun_Player Ammo_MobileArtillery_Player Ammo_NukeBeacon_Player Ammo_SSM_Player Ammo_MRLS_Player Ammo_AutoRifle_Player_Nod Ammo_SniperRifle_Player_Nod Ammo_Chaingun_Player_Nod Ammo_Nod_APC_Player Ammo_VoltAutoRifle_Player_Nod
CnC_GDI_Grenadier_0_Secret CnC_Nod_Flamethrower_0_Secret CnC_Nod_RocketSoldier_3Boss_Secret CnC_Nod_RocketSoldier_3Boss_Secret2 CnC_Nod_RocketSoldier_0_Secret CnC_GDI_RocketSoldier_2SF_Secret CnC_Nod_Truck_Player_Secret CnC_Civilian_Pickup01_Secret CnC_Civilian_Sedan01_Secret
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C130 drop.txt [message #-991604] |
Sun, 17 November 2002 11:57 |
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Ok I am having a problem. First, I have now gotten people to spawn from the airstrip. The problem is when they spawn they are stuck inside the vehicle that was created. Here is a screenshot... Screenshot and another problem is after I destroy the vehicle and the infantry unit is still alive they do not follow me. Here is a screenshot... Screenshot
And here is my script so far.
;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************
; ****************************** Fly the C130
-1 Create_Object, 1, "V_NOD_cargop_sm" -1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0 -1 Play_Audio, "C130_IDLE_02", 1, "Cargo" -360 Destroy_Object, 1
; ****************************** Attach the object
-1 Attach_To_Bone, 3, 1, "Cargo" -100 Create_Real_Object, 1, "NOD_Kane", 3, " " -100 Attach_Script, 1, "M00_No_Falling_Damage_DME", 3, "" -100 Attach_Script, 1, "M04_Hunt_The_Player", 3, "" -100 Attach_Script, 1, "M06_Thunder_Unit" 3, ""
; ****************************** Drop the object off...
-180 Attach_To_Bone, 3, -1, "Cargo" -280 Create_Real_Object, -1, "NOD_Kane", 3, " " -280 Attach_Script, -1, "M00_No_Falling_Damage_DME", 3, "" -280 Attach_Script, -1 "M04_Hunt_The_Player", 3, "" -280 Attach_Script, -1, "M06_Thunder_Unit", 3, ""
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C130 drop.txt [message #-991601] |
Sun, 17 November 2002 18:07 |
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quote: Originally posted by rjs87: Doesn't anyone know what my problem is the script?
The problem you have is that kane is being attached onto your purchased vehicle.
Instead you should use the following code...
code:
; ****************************** Fly the C130
-1 Create_Object, 1, "V_NOD_cargop_sm" -1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0 -1 Play_Audio, "C130_IDLE_02", 1, "Cargo" -360 Destroy_Object, 1
; ****************************** Attach the object
-1 Attach_To_Bone, 3, 1, "Cargo"
; ****************************** Drop the object off...
-180 Attach_To_Bone, 3, -1, "Cargo"
; ****************************** Spawn Kane...
-300 Create_Real_Object, 4, "Nod_Kane" -300 Attach_Script, 4, "M00_No_Falling_Damage_DME" -300 Attach_Script, 4, "M01_Hunt_The_Player_JDG"
The purchased vehicle will spawn, then 2 seconds later kane will appear on your airstrip. You must remember that 60 frames is equal to 1 second.
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C130 drop.txt [message #-991599] |
Mon, 18 November 2002 03:12 |
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quote: Originally posted by npsmith82: quote: Originally posted by generalfox: Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.
For some reason, the peoples vehicles only work if I can see the vehicle.
What exactly do you mean here? You totally confused a really simple point i'm sure.
You mean you want a c130 script to spawn a nod recon bike after a vehicle is purchased, right? How would this screw up the harvesters/other vehicles? Other than when it's spawned to early, and the two units are bound together?
If so, just delay the spawn event to 100 or so frames later.
quote: Originally posted by rjs87: Does anyone know the answers to any of my second post's questions.
As for you, just explain EXACTLY what you want, and i will script it for you.
How would I know why it messes up the harvester, they just don't move unless I'm watching them all the time.
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C130 drop.txt [message #-991597] |
Thu, 21 November 2002 14:35 |
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well i dont think there is a script for the WF, i remeber last march everyone where making script with the cnc_130 thing while waiting for the modding tool! hehe very funny... i remeber i saw a script using the cnc_C130 script to make a vehicles appear in the nod and gdi base... but the vehicle where only created when nod buy a vehicle!
btw each map needed different script to make it work properly!
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