Making water see threw.. [message #-990541] |
Sat, 30 November 2002 15:27 |
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quote: It will look weird being transparent. Too dark or too light. Your best bet is to make the water and such a separate W3D and call it in through a proxy when you're done with the map... Then when you export the map, it is totally finished.
Hm, Ok. I figured out how to make it lighter and darker, and making it have that "moving" moition brings out a more realistic feature. Your way, which seeing is more complicated seems to probably work better and i'll try that way to, and compare the two types of rivers i made. Seems i only had a few decent replies here though. Thanks for the postive input ack.
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