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I've made my first map but when I play it... [message #-990278] Mon, 02 December 2002 04:58 Go to next message
Anonymous
... I almost have a siesure becuase inside the buildings, the floors. They are flashing. It's way too time consuming to cut a hole in the plain. What should I do?
I've made my first map but when I play it... [message #-990277] Mon, 02 December 2002 17:09 Go to previous messageGo to next message
Anonymous
They are too low to the outside terrain. I just move them up a little bit, like 0.01 on the Z axis. That way they aren't on the floor, but they're low enough not to be notice in the game.
I've made my first map but when I play it... [message #-990276] Mon, 02 December 2002 17:41 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by dead4ayear2:
... I almost have a siesure becuase inside the buildings, the floors. They are flashing. It's way too time consuming to cut a hole in the plain. What should I do?

don't complain about the results of being lazy... and fix it, that's what you should do...
I've made my first map but when I play it... [message #-990275] Mon, 02 December 2002 06:27 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
quote:
Originally posted by dead4ayear2:
... I almost have a siesure becuase inside the buildings, the floors. They are flashing. It's way too time consuming to cut a hole in the plain. What should I do?

don't complain about the results of being lazy... and fix it, that's what you should do...
I think he just doesn't know what to do Dante, be nice. [Smile]
I've made my first map but when I play it... [message #-990274] Mon, 02 December 2002 07:08 Go to previous messageGo to next message
Anonymous
Dante is right though, you won't get satisfactory results if you are trying to do this quickly. Cut the patches from the buildings setup file and merge them into yours. Delete the faces beneath your buildings, put their correstponding shape there, attach them, and weld the vertices. Raising your buildings will look bad, and at a distance they will be calculated by the engine as being he same highth, causing the flickering.
I've made my first map but when I play it... [message #-990273] Mon, 02 December 2002 08:42 Go to previous message
Anonymous
It doens't look bad at all when you raise the buildings up by 0.1. It works too. and I'm not lazy! You would do the same thing if you knew you would have to re-lay the entire plain in a more complex way just to put the buildings on!
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