Bump Maping Problem. [message #-990196] |
Tue, 03 December 2002 06:02 |
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I have a Problem with Bunm Mapping. It works fine (thx to the one who wrote the tutorial ) But when I compute vertex solve ther is a white shadow/fog over it: Picure of it Plz help
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Bump Maping Problem. [message #-990194] |
Tue, 03 December 2002 09:23 |
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Yeah, I made the tutorial, but that issue cannot be fixed.
The reason it stays white as a ghost it's because it uses the "Add" shader in it's texture settings, and the only way to fix this is excluding it from the Vertex Solve - Example - Make the water be a different W3D file and add it as a tile to your map after the Vertex Solve is generated on it.
This way, it will keep being the realistic water it is Don't worry, it isn't a problem with your Video card
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Bump Maping Problem. [message #-990192] |
Wed, 04 December 2002 01:06 |
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quote: Originally posted by Laser2150: ? i vertex all the time and never have that proplem.. .
Laser, your SnowyDMExtreme had that problem also. You need to exclude the water from the vertex solve. Go there and check if your water isn't white.
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