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Bump Maping Problem. [message #-990196] Tue, 03 December 2002 06:02 Go to next message
Anonymous
I have a Problem with Bunm Mapping. It works fine (thx to the one who wrote the tutorial [Big Grin] )
But when I compute vertex solve ther is a white shadow/fog over it:
Picure of it
Plz help [Frown]
Bump Maping Problem. [message #-990195] Tue, 03 December 2002 06:23 Go to previous messageGo to next message
Anonymous
Hey thats sweet, Mind if i borrow that tutrial or have the location of it?
Bump Maping Problem. [message #-990194] Tue, 03 December 2002 09:23 Go to previous messageGo to next message
Anonymous
Yeah, I made the tutorial, but that issue cannot be fixed.

The reason it stays white as a ghost it's because it uses the "Add" shader in it's texture settings, and the only way to fix this is excluding it from the Vertex Solve - Example - Make the water be a different W3D file and add it as a tile to your map after the Vertex Solve is generated on it.

This way, it will keep being the realistic water it is [Smile] Don't worry, it isn't a problem with your Video card [Wink]
Bump Maping Problem. [message #-990193] Tue, 03 December 2002 09:32 Go to previous messageGo to next message
Anonymous
? i vertex all the time and never have that proplem..
.
Bump Maping Problem. [message #-990192] Wed, 04 December 2002 01:06 Go to previous message
Anonymous
quote:
Originally posted by Laser2150:
? i vertex all the time and never have that proplem..
.

Laser, your SnowyDMExtreme had that problem also. You need to exclude the water from the vertex solve. Go there and check if your water isn't white.
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