|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989945] |
Sun, 08 December 2002 10:49 |
|
well my idea could have little sides to prevent the vehicle from falling out but then the mesh will have to be lowered accordingly so the vehicle can get in and the vehicle would be seen lower and if someone is in the vehicle being transported and there is no pitch or roll in the model and it is slow the vehicle wouldnt fall out anyways
even then this would make for an interesting play mode... imagine you lose a tank on the battlefield ask someone to buy you one and have it ferried to you within moments that will make seiges last longer of course the vehicle is still vulnerable to attacks while being ferried (you could enable the projectile collision property on the vehicle carrying mesh so that the bullets dont hit the vehicle from below but it would also make the carryall invulnerable to attacks from below
yeah and if u guys model the carryall please send me a copy
|
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989943] |
Sun, 08 December 2002 11:17 |
|
I dont really do that stuff, I just make maps (so far).
I got to get some maps out soon! lol, im having troubles, but Dante is gunna help me figure out whats wrong so thats all good.
Hey if it works in game thats awsome. but what is it exactly? you buy a chopper from the warfactory and then buy a turret and it attaches to the side?
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989942] |
Sun, 08 December 2002 11:24 |
|
quote: Originally posted by DeafWasp: I dont really do that stuff, I just make maps (so far).
I got to get some maps out soon! lol, im having troubles, but Dante is gunna help me figure out whats wrong so thats all good.
Hey if it works in game thats awsome. but what is it exactly? you buy a chopper from the warfactory and then buy a turret and it attaches to the side?
Ok, the code I gave in the first post does this:
Everytime Nod buys a vehicle, a Chinook comes and circles around and lands (it has an orca attached to it) and then flys off. Then repeats (it's a looping animation). So far canyon is the only one I've found where you can actually get into the orca, but basicly, you can not fly around when you're in the orca, only shoot, because you're attached to the chinook.
|
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989940] |
Sun, 08 December 2002 11:52 |
|
i used a chinook model, and i added the platforms (2) to the sides (if you put it on the bottom how would the pilot get in) i have blockers so that it doesn't go off the front or sides and i left the back, blocker free... well anyways the only problem i have so far is exporting , im going to keep trying though, i might need to start on a new model causei think i messed this one up.....
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989939] |
Mon, 09 December 2002 08:46 |
|
u got my idea wrong the vehicle mesh is not really part of the vehicle. it is just there so that it can lift other vehicles. the carryall should drop to the ground when empty so that you can get in. it shouldnt normally hover that high, it should be at the ground like a normal empty vehicle. besides it really should be only a 1 seater to cut down on these sort of problems and because what is the second person gonna do? shoot an imaginary gun? the ts carryall had no weapon.
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989938] |
Mon, 09 December 2002 08:52 |
|
forgot to say something...
the vehicle lifting mesh only has the vehicle collision property enabled so it should be able to go through the terrain, buildings and infantry units it will only collide with vehicles so you can use the chinook and using my idea you can go all the way until the chinook touches the ground and the mesh wont stop you
|
|
|
|
|
|
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989931] |
Wed, 11 December 2002 19:27 |
|
Are you guys considering that if the vehicle is going to be supported in some sort of invisible 'cradle' below the carryall, this will be a major lag problem in online games?
The transported vehicle will effectively be nudged to turn to the same direction as the carryall. This will also be the same when flying higher and lower in the carryall. Just picture how much a transport heli currently lags when packed full with five 56k'ers. I can imagine this causing similar problems.
To see for yourself, play with walls_flying and park a chinook beside either wall and drive a humvee/buggy onto the roof of the chinook. Then pilot the chinook and take off and fly around. If you try this in a 16 player game you can sometimes experience major, major lag.
Also, do you think you're going to have more than one sort of carryall? One for heavy vehicles, one for light? You may need this because if you're planning to block the sides off with the cradle they will need different dimensions (just think of the size of a humvee and a mammoth tank). A humvee in a carryall made wide enough for a mammoth would slide and move all around and not stay in relative position to the carryall.
Just my thoughts on this inventive project...
|
|
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989928] |
Thu, 12 December 2002 12:32 |
|
quote: Originally posted by aronjames: u got my idea wrong the vehicle mesh is not really part of the vehicle. it is just there so that it can lift other vehicles. the carryall should drop to the ground when empty so that you can get in. it shouldnt normally hover that high, it should be at the ground like a normal empty vehicle. besides it really should be only a 1 seater to cut down on these sort of problems and because what is the second person gonna do? shoot an imaginary gun? the ts carryall had no weapon.
Cover! The extra guy can be extra cover. That way you have a tank, and extra fire power! Either that, or the driver of the tank may feel safer in the transport than the tank
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989927] |
Thu, 12 December 2002 13:58 |
|
theres a problem with that... the turrets only depress so far so ubnless you are pretty close to teh ground that tank is nothing more than an expensive decoration. and solution for that lag problem... get t1 its cheap right now u can get it for as little as $55 a month -or- get a good server t1+ and set max players 10 or less then you can have a few 56kers and not have too much lag
and my idea shouldnt cause lag but the game might crash if someone tries to transport another flying unit or the flying unit might blow up
|
|
|
|
|
Chinook with Turrets! Carryalls and buyable weapons too! Sug [message #-989924] |
Sun, 12 January 2003 00:40 |
|
quote: Originally posted by mr1pants: this is messed i killed the trans and orca kept moving and noticed trans wasnt on it was the orca moving the trans not the other way around so... does it REALY WORK
That is strange, normally it's the other way around for me.
BTW: I have tested attaching turrets to tanks in MP and have had a server host it. It can generate some/good deal of lag so these ideas are probally best to be left in SP missions. That'll spice 'em up at least.
|
|
|