Home » Renegade Discussions » Mod Forum » Teleport and Stealth Armor NOW POSSIBLE (Read for Info)
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989673] |
Sun, 08 December 2002 17:20 |
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Is it just me or have we seen a Renaiisance in Renegade modding this weekend? I mean we have discovered how many new scripts? Just look at all the interesting threads we've had this weekend.
This is a very interesting concept, I can't wait to see where it goes. I am not sure how it helps me but it sounds like RA mods can use it quite well.
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989672] |
Sun, 08 December 2002 06:36 |
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ok, here is what "can" be possible...
Stealth-> i have not tried with anything other than vehicles and characters.... but you never know maybe tiles will work as well, but that would kill the beacons in levels.
Teleport->Well, this is pretty limitless... NH, yes, that would work, as well as a lot of other options, just a matter of me sitting down and drawning out the script designs, but so far, that has helped me majorly
keep the ideas coming, im VERY interested in making this a public dll, and see if i can get it out to as many ppl as possible, but.. what i WILL do is... this dll will be a part of my expansion pack, with will be patched, updated as needed etc... so, expect any script i make to be public.
don't forget jonwil, he is also a major part of this, without him making a way to "insert" a dll between the game.exe and scripts.dll, none of this would have been possible.
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989671] |
Sun, 08 December 2002 08:14 |
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quote: Originally posted by Dante: Stealth-> i have not tried with anything other than vehicles and characters.... but you never know maybe tiles will work as well, but that would kill the beacons in levels.
Dante, can you elaborate on what you mean as far as "kill the beacons in levels" ?
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989669] |
Sun, 08 December 2002 08:45 |
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Here is an idea for the chronosphere: When the chronosphere is ready to be used to teleport people, The choronosphere opens up People go into the chronosphere They choose a teleporter and jumps into one of them. Choronshpere closes up *note* The teleporter(s) has a set destination. I don't think you'll be able to choose where you want to go in a map. [ December 08, 2002, 15:46: Message edited by: chompy ]
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989668] |
Sun, 08 December 2002 10:35 |
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quote: Originally posted by chompy: Here is an idea for the chronosphere: When the chronosphere is ready to be used to teleport people, The choronosphere opens up People go into the chronosphere They choose a teleporter and jumps into one of them. Choronshpere closes up *note* The teleporter(s) has a set destination. I don't think you'll be able to choose where you want to go in a map.
/me likes this idea
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989667] |
Sun, 08 December 2002 11:00 |
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quote: Originally posted by Blazer: quote: Originally posted by Dante: Stealth-> i have not tried with anything other than vehicles and characters.... but you never know maybe tiles will work as well, but that would kill the beacons in levels.
Dante, can you elaborate on what you mean as far as "kill the beacons in levels" ?
making a building a tile, makes beacons not end the game for some reason...
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989665] |
Sun, 08 December 2002 23:15 |
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�berw00tage!
This is the best invention since the wheel!
-The Chronosphere could teleport infantry to a set location on the battlefield, but that would give the Allies a huge early advantage (harvy killing), besides, a smart Soviet would mine the destination site
-The Chronosphere teleports Infantry to a random location on the battlefield (it chooses 1 out of, say, 20 locations.
-A stealth suit would give GDI more chances to steal Nod's vehicles
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989664] |
Mon, 09 December 2002 01:37 |
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Hmmm, using some of the same code, would it be possible to make a script that can make a vehicle invulnerable? And can you make it so that when a weapon hits a player/vehicle, its applies a script to that player/vehicle?
If so, could you make an "Iron Curtain" gun that when fired on a vehicle gives that vehicle invunlerability for some time?
So many questions...Keep up the good work
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989663] |
Mon, 09 December 2002 02:29 |
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quote: Originally posted by NHJ BV: �berw00tage!
This is the best invention since the wheel!
-The Chronosphere could teleport infantry to a set location on the battlefield, but that would give the Allies a huge early advantage (harvy killing), besides, a smart Soviet would mine the destination site
-The Chronosphere teleports Infantry to a random location on the battlefield (it chooses 1 out of, say, 20 locations.
-A stealth suit would give GDI more chances to steal Nod's vehicles
1. Cronosphere can't teleport infantry directly. in Red Alert 1 it killed any infantry you attempt to teleport. Even if they're in APC's and, I believe the chinook if you took over the soviets.
2. No one would want to chronoshift if it randomly put you somewhere.
Man: Lets go ~teleports infront of flame turrets and tesla coil~ Soviet Defense: ~zap~ Man: ~dead~
3. No, only way GDI could get stealth units was if they took over the Air strip, and possible needed to take over some other structors. [ December 09, 2002, 09:38: Message edited by: generalfox ]
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989662] |
Mon, 09 December 2002 04:28 |
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quote: Originally posted by generalfox: quote: Originally posted by NHJ BV: �berw00tage!
This is the best invention since the wheel!
-The Chronosphere could teleport infantry to a set location on the battlefield, but that would give the Allies a huge early advantage (harvy killing), besides, a smart Soviet would mine the destination site
-The Chronosphere teleports Infantry to a random location on the battlefield (it chooses 1 out of, say, 20 locations.
-A stealth suit would give GDI more chances to steal Nod's vehicles
1. Cronosphere can't teleport infantry directly. in Red Alert 1 it killed any infantry you attempt to teleport. Even if they're in APC's and, I believe the chinook if you took over the soviets.
2. No one would want to chronoshift if it randomly put you somewhere.
Man: Lets go ~teleports infront of flame turrets and tesla coil~ Soviet Defense: ~zap~ Man: ~dead~
3. No, only way GDI could get stealth units was if they took over the Air strip, and possible needed to take over some other structors.
1. I forgot about the inf. thingie, but teleporting vehicles isn't that useful in Renegade I think...
2. I mean make like 20 "teleport spots" on the map (outside the bases) and let the Chronosphere choose one of them. This will solve putting proxy mines on the spot if there was only one. (or wait there with a sniper or something)
3. I'm talking about the stealth suit powerup that should give infantry 60 sec. of stealth.
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