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My Scripts Thus Far, More to Come This Week... [message #-989555] Mon, 09 December 2002 15:52 Go to next message
Anonymous
Here is what i have so far...

FULLY tested, and ready to be used, i will hopefully get these out soon [Smile]

code:
 Scripts By Dante



// Use this to send messages on ZoneEnter and Zone Exit
//
//TDA_Send_Custom_Zone
//ID:int 'id of object to send to
//EnterMessage:int 'message to send on ZoneEnter
//EnterParam:int 'Parameter on ZoneEnter
//ExitMessage:int 'message to send on ZoneExit
//ExitParam:int 'Parameter on ZoneExit
//Team_ID:int 'Team ID 0=Nod, 1=GDI, 2=Any
//
//
// Construction Yard Controllers, will send the appropriate messages to the specified objects
// to make them QUIT repairing the buildings
//
//TDA_Conyard_Controller
//
//Building1_ID=0:int '1st building to disable
//Building2_ID=0:int '2nd building to disable
//Building3_ID=0:int '3rd building to diable
//Building4_ID=0:int '4th building to diable
//Building5_ID=0:int '5th building to diable
//Building6_ID=0:int '6th building to diable
//Building7_ID=0:int '7th building to diable
//Building8_ID=0:int '8th building to diable
//Building9_ID=0:int '9th building to diable
//Building10_ID=0:int '10th building to diable
//
//
// Conyard Repair Script, Great working repair script Smile
// Use the controller script to turn off.
//
// TDA_Conyard_Repair
// Repair_Frequency:int how many ticks till it recieves 1 health
// Timer_ID:int ID of the object it is attached to, will crash game if left blank.
//
//
// Use this to get the flying objects to appear on the Helipad...
//
//TDA_User_Purchased_VTOL_Object
//Preset_Name:string flying objects name
//HelipadLocation:Vector location to create the object
//
//
// This will disable helicopter purchases upon destruction
//
//TDA_Helipad_Controller
//VTOL_Controller1=0:int VTOL Controller to kill on destruction
//VTOL_Controller2=0:int VTOL Controller to kill on destruction
//VTOL_Controller1=0:int VTOL Controller to kill on destruction
//VTOL_Controller2=0:int VTOL Controller to kill on destruction
//
//
// This is the VTOL_Controller that actually creates the Helicopters
//
//TDA_VTOL_Controller
//Cinematic_Object:string text cinematic object to create the helicopter
//
//

// This is used to grab the purchase from the PT and then send a request to build it
//to the VTOL Controller
//
//TDA_VTOL_Object
//VTOL_Controller=0:int ID of the VTOL Controller to bind to.
//
//
// Use this to enable/disable stealth effect. Will activate stealth on enter, and deactivate stealth on exit
//
//TDA_Toggle_Stealth_Zone
//Trigger_Type:int This is a new setting, you can set the following here.
// 0=only stealth IN zone
// 1=zone entry to enable
// 2=zone exit to disable
//Player_Type Same as others 0=Nod, 1=GDI, 2=Any
//
//
// use this to teleport a unit to a desired location when they enter this zone
// facing the same direction as when they entered the zone
//
//TDA_Teleport_Zone
//Location Vector location of where to be sent
//Object_ID Object to teleport to (use an editor only object
// for this, or else will teleport inside the other object
//
//
// This will Disable a building on ZoneEntry, it will not destroy, just disable.
//
// TDA_Disable_Building_Zone
// Building_ID:int ID of the building to disable
// Team_ID:int ID of the team to trigger the script (0=Nod,1=GDI,2=Any)
//
//
// These are the controller scripts for a stealth generator attached to a Zone.
// when player x is in zone y, stealth is enabled, when they leave the zone, it is disabled.
//
//TDA_Stealth_Generator
//Zone_ID:int ID of the Connecting Zone
//
//
//Zone Script for above
//
//TDA_Stealth_Generator_Zone
//Player_Type:int player type (0=Nod, 1=GDI, 2=Any (unteamed))






[ December 09, 2002, 23:00: Message edited by: Dante ]
My Scripts Thus Far, More to Come This Week... [message #-989554] Mon, 09 December 2002 15:59 Go to previous messageGo to next message
Anonymous
Awesome!

[ December 09, 2002, 23:02: Message edited by: ApacheRSG ]
My Scripts Thus Far, More to Come This Week... [message #-989553] Mon, 09 December 2002 16:03 Go to previous messageGo to next message
Anonymous
Yes what ^ said! [Big Grin] You gonna talk JW to put those in or do we have to choose between the two?
My Scripts Thus Far, More to Come This Week... [message #-989552] Mon, 09 December 2002 16:08 Go to previous messageGo to next message
Anonymous
LOL, mine has his in it, as i am using his scripts thing to implement mine... remember, open source???
My Scripts Thus Far, More to Come This Week... [message #-989551] Mon, 09 December 2002 16:15 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
LOL, mine has his in it, as i am using his scripts thing to implement mine... remember, open source???

w00t! Thats awesome, all the community's best, well, only scripts in one file!
My Scripts Thus Far, More to Come This Week... [message #-989550] Mon, 09 December 2002 16:35 Go to previous messageGo to next message
Anonymous
I was just wondering about the stealth zone script. Does that mean that any unit/vehicle that goes through it will be in stealth mode?

Is it possible to remove the stealth stripes so the characters are just "clear"?
My Scripts Thus Far, More to Come This Week... [message #-989549] Mon, 09 December 2002 16:47 Go to previous messageGo to next message
Anonymous
Yep, just change the skin to something totally transparent using valpha settings.
My Scripts Thus Far, More to Come This Week... [message #-989548] Mon, 09 December 2002 18:51 Go to previous messageGo to next message
Anonymous
Terrific work Dante!
My Scripts Thus Far, More to Come This Week... [message #-989547] Mon, 09 December 2002 19:26 Go to previous messageGo to next message
Anonymous
I've been away from the renegade modding community for a while now. I'm just amazed at how things have progressed while I've been gone. Great work Dante, keep it up man
My Scripts Thus Far, More to Come This Week... [message #-989546] Mon, 09 December 2002 21:48 Go to previous messageGo to next message
Anonymous
I dont usually play around with scripts, but i would love to use those scripts!
My Scripts Thus Far, More to Come This Week... [message #-989545] Tue, 10 December 2002 04:41 Go to previous messageGo to next message
Anonymous
Where can I get these scripts?
My Scripts Thus Far, More to Come This Week... [message #-989544] Tue, 10 December 2002 04:58 Go to previous messageGo to next message
Anonymous
Thanks for helping me to figure the code, Dante.
Hope I can make 1337 scripts as ypu now. [Smile]
My Scripts Thus Far, More to Come This Week... [message #-989543] Tue, 10 December 2002 06:38 Go to previous messageGo to next message
Anonymous
I remember greg saying it was imposable to have a vehicle built any where but the wf/as.

And yet somebody who has never seen the source code can figure out how to do it.

somthing to think about.

o yeah

GREAT JOB DANTE [Big Grin]
My Scripts Thus Far, More to Come This Week... [message #-989542] Tue, 10 December 2002 06:50 Go to previous messageGo to next message
Anonymous
more coming soon, i have script diagrams for about 20+ more, and ideas for ALOT more

feel free to request as well, im up for a challenge [Smile]
My Scripts Thus Far, More to Come This Week... [message #-989541] Tue, 10 December 2002 08:21 Go to previous messageGo to next message
Anonymous
Characters visible in a vehicle. They need to be able load a certain bone position.

EDIT: And paratroopers, but not from helicopters. They have to be able to bail out of a plane... Unless you've already done that [Wink] [Big Grin]

[ December 10, 2002, 15:31: Message edited by: Ingrownlip ]
My Scripts Thus Far, More to Come This Week... [message #-989540] Tue, 10 December 2002 09:27 Go to previous messageGo to next message
Anonymous
quote:
disable disable diable diable diablo kill you.... murmur murmur murmur
[Razz] [Wink] [Big Grin]
My Scripts Thus Far, More to Come This Week... [message #-989539] Tue, 10 December 2002 09:59 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
feel free to request as well, im up for a challenge [Smile]

Ok then, give me a script that will give me admin powers on all Renegade servers and complete access to your comp [Razz]

...........you said you were up for a challenge....

Or light sabers! Yeah, those would be neat!....

............or maybe I can just settle with a little switch that when you poke it it'll change it's team to the person that poked it.....
My Scripts Thus Far, More to Come This Week... [message #-989538] Tue, 10 December 2002 10:26 Go to previous messageGo to next message
Anonymous
I can't wait till a map is implanted with this script =]
My Scripts Thus Far, More to Come This Week... [message #-989537] Wed, 11 December 2002 17:26 Go to previous messageGo to next message
Anonymous
When will teh scripts realsed? [Big Grin]
My Scripts Thus Far, More to Come This Week... [message #-989536] Wed, 11 December 2002 17:30 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Läubi:
When will teh scripts realsed? [Big Grin]

Hopefully they'll never be released to you.
My Scripts Thus Far, More to Come This Week... [message #-989535] Wed, 11 December 2002 17:53 Go to previous messageGo to next message
Anonymous
Do you have to be so unfriendly?
Do you think it comes anything good from it?
My Scripts Thus Far, More to Come This Week... [message #-989534] Wed, 11 December 2002 17:59 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by brutus:
Do you have to be so unfriendly?
Do you think it comes anything good from it?

ditto...
My Scripts Thus Far, More to Come This Week... [message #-989533] Wed, 11 December 2002 09:06 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by brutus:
think it comes anything good from it?

or "think anything good comes from it?"

[Razz]

[ December 11, 2002, 16:07: Message edited by: killakanz ]
My Scripts Thus Far, More to Come This Week... [message #-989532] Wed, 11 December 2002 09:33 Go to previous messageGo to next message
Anonymous
yeesh, let the kids out to play again...
code:
12 Words to stop any habit...
"Now Stop It Or I Will Bury You Alive In A Box"...

-Bob Newhart



[ December 11, 2002, 16:34: Message edited by: Dante ]
My Scripts Thus Far, More to Come This Week... [message #-989531] Wed, 11 December 2002 09:40 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by brutus:
Do you have to be so unfriendly?
Do you think it comes anything good from it?

Less morons.
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