Home » Renegade Discussions » Mod Forum » My Scripts Thus Far, More to Come This Week...
My Scripts Thus Far, More to Come This Week... [message #-989555] |
Mon, 09 December 2002 15:52 |
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Here is what i have so far...
FULLY tested, and ready to be used, i will hopefully get these out soon
code:
Scripts By Dante
// Use this to send messages on ZoneEnter and Zone Exit // //TDA_Send_Custom_Zone //ID:int 'id of object to send to //EnterMessage:int 'message to send on ZoneEnter //EnterParam:int 'Parameter on ZoneEnter //ExitMessage:int 'message to send on ZoneExit //ExitParam:int 'Parameter on ZoneExit //Team_ID:int 'Team ID 0=Nod, 1=GDI, 2=Any // // // Construction Yard Controllers, will send the appropriate messages to the specified objects // to make them QUIT repairing the buildings // //TDA_Conyard_Controller // //Building1_ID=0:int '1st building to disable //Building2_ID=0:int '2nd building to disable //Building3_ID=0:int '3rd building to diable //Building4_ID=0:int '4th building to diable //Building5_ID=0:int '5th building to diable //Building6_ID=0:int '6th building to diable //Building7_ID=0:int '7th building to diable //Building8_ID=0:int '8th building to diable //Building9_ID=0:int '9th building to diable //Building10_ID=0:int '10th building to diable // // // Conyard Repair Script, Great working repair script // Use the controller script to turn off. // // TDA_Conyard_Repair // Repair_Frequency:int how many ticks till it recieves 1 health // Timer_ID:int ID of the object it is attached to, will crash game if left blank. // // // Use this to get the flying objects to appear on the Helipad... // //TDA_User_Purchased_VTOL_Object //Preset_Name:string flying objects name //HelipadLocation:Vector location to create the object // // // This will disable helicopter purchases upon destruction // //TDA_Helipad_Controller //VTOL_Controller1=0:int VTOL Controller to kill on destruction //VTOL_Controller2=0:int VTOL Controller to kill on destruction //VTOL_Controller1=0:int VTOL Controller to kill on destruction //VTOL_Controller2=0:int VTOL Controller to kill on destruction // // // This is the VTOL_Controller that actually creates the Helicopters // //TDA_VTOL_Controller //Cinematic_Object:string text cinematic object to create the helicopter // //
// This is used to grab the purchase from the PT and then send a request to build it //to the VTOL Controller // //TDA_VTOL_Object //VTOL_Controller=0:int ID of the VTOL Controller to bind to. // // // Use this to enable/disable stealth effect. Will activate stealth on enter, and deactivate stealth on exit // //TDA_Toggle_Stealth_Zone //Trigger_Type:int This is a new setting, you can set the following here. // 0=only stealth IN zone // 1=zone entry to enable // 2=zone exit to disable //Player_Type Same as others 0=Nod, 1=GDI, 2=Any // // // use this to teleport a unit to a desired location when they enter this zone // facing the same direction as when they entered the zone // //TDA_Teleport_Zone //Location Vector location of where to be sent //Object_ID Object to teleport to (use an editor only object // for this, or else will teleport inside the other object // // // This will Disable a building on ZoneEntry, it will not destroy, just disable. // // TDA_Disable_Building_Zone // Building_ID:int ID of the building to disable // Team_ID:int ID of the team to trigger the script (0=Nod,1=GDI,2=Any) // // // These are the controller scripts for a stealth generator attached to a Zone. // when player x is in zone y, stealth is enabled, when they leave the zone, it is disabled. // //TDA_Stealth_Generator //Zone_ID:int ID of the Connecting Zone // // //Zone Script for above // //TDA_Stealth_Generator_Zone //Player_Type:int player type (0=Nod, 1=GDI, 2=Any (unteamed))
[ December 09, 2002, 23:00: Message edited by: Dante ]
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My Scripts Thus Far, More to Come This Week... [message #-989541] |
Tue, 10 December 2002 08:21 |
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Characters visible in a vehicle. They need to be able load a certain bone position.
EDIT: And paratroopers, but not from helicopters. They have to be able to bail out of a plane... Unless you've already done that [ December 10, 2002, 15:31: Message edited by: Ingrownlip ]
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My Scripts Thus Far, More to Come This Week... [message #-989539] |
Tue, 10 December 2002 09:59 |
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quote: Originally posted by Dante: feel free to request as well, im up for a challenge
Ok then, give me a script that will give me admin powers on all Renegade servers and complete access to your comp
...........you said you were up for a challenge....
Or light sabers! Yeah, those would be neat!....
............or maybe I can just settle with a little switch that when you poke it it'll change it's team to the person that poked it.....
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