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- My Scripts Thus Far, More to Come This Week... [message #-989555] Mon, 09 December 2002 15:52 Go to next message
Anonymous
Here is what i have so far...

FULLY tested, and ready to be used, i will hopefully get these out soon [Smile]

code:
 Scripts By Dante



// Use this to send messages on ZoneEnter and Zone Exit
//
//TDA_Send_Custom_Zone
//ID:int 'id of object to send to
//EnterMessage:int 'message to send on ZoneEnter
//EnterParam:int 'Parameter on ZoneEnter
//ExitMessage:int 'message to send on ZoneExit
//ExitParam:int 'Parameter on ZoneExit
//Team_ID:int 'Team ID 0=Nod, 1=GDI, 2=Any
//
//
// Construction Yard Controllers, will send the appropriate messages to the specified objects
// to make them QUIT repairing the buildings
//
//TDA_Conyard_Controller
//
//Building1_ID=0:int '1st building to disable
//Building2_ID=0:int '2nd building to disable
//Building3_ID=0:int '3rd building to diable
//Building4_ID=0:int '4th building to diable
//Building5_ID=0:int '5th building to diable
//Building6_ID=0:int '6th building to diable
//Building7_ID=0:int '7th building to diable
//Building8_ID=0:int '8th building to diable
//Building9_ID=0:int '9th building to diable
//Building10_ID=0:int '10th building to diable
//
//
// Conyard Repair Script, Great working repair script Smile
// Use the controller script to turn off.
//
// TDA_Conyard_Repair
// Repair_Frequency:int how many ticks till it recieves 1 health
// Timer_ID:int ID of the object it is attached to, will crash game if left blank.
//
//
// Use this to get the flying objects to appear on the Helipad...
//
//TDA_User_Purchased_VTOL_Object
//Preset_Name:string flying objects name
//HelipadLocation:Vector location to create the object
//
//
// This will disable helicopter purchases upon destruction
//
//TDA_Helipad_Controller
//VTOL_Controller1=0:int VTOL Controller to kill on destruction
//VTOL_Controller2=0:int VTOL Controller to kill on destruction
//VTOL_Controller1=0:int VTOL Controller to kill on destruction
//VTOL_Controller2=0:int VTOL Controller to kill on destruction
//
//
// This is the VTOL_Controller that actually creates the Helicopters
//
//TDA_VTOL_Controller
//Cinematic_Object:string text cinematic object to create the helicopter
//
//

// This is used to grab the purchase from the PT and then send a request to build it
//to the VTOL Controller
//
//TDA_VTOL_Object
//VTOL_Controller=0:int ID of the VTOL Controller to bind to.
//
//
// Use this to enable/disable stealth effect. Will activate stealth on enter, and deactivate stealth on exit
//
//TDA_Toggle_Stealth_Zone
//Trigger_Type:int This is a new setting, you can set the following here.
// 0=only stealth IN zone
// 1=zone entry to enable
// 2=zone exit to disable
//Player_Type Same as others 0=Nod, 1=GDI, 2=Any
//
//
// use this to teleport a unit to a desired location when they enter this zone
// facing the same direction as when they entered the zone
//
//TDA_Teleport_Zone
//Location Vector location of where to be sent
//Object_ID Object to teleport to (use an editor only object
// for this, or else will teleport inside the other object
//
//
// This will Disable a building on ZoneEntry, it will not destroy, just disable.
//
// TDA_Disable_Building_Zone
// Building_ID:int ID of the building to disable
// Team_ID:int ID of the team to trigger the script (0=Nod,1=GDI,2=Any)
//
//
// These are the controller scripts for a stealth generator attached to a Zone.
// when player x is in zone y, stealth is enabled, when they leave the zone, it is disabled.
//
//TDA_Stealth_Generator
//Zone_ID:int ID of the Connecting Zone
//
//
//Zone Script for above
//
//TDA_Stealth_Generator_Zone
//Player_Type:int player type (0=Nod, 1=GDI, 2=Any (unteamed))






[ December 09, 2002, 23:00: Message edited by: Dante ]
- My Scripts Thus Far, More to Come This Week... [message #-989554] Mon, 09 December 2002 15:59 Go to previous messageGo to next message
Anonymous
Awesome!

[ December 09, 2002, 23:02: Message edited by: ApacheRSG ]
- My Scripts Thus Far, More to Come This Week... [message #-989553] Mon, 09 December 2002 16:03 Go to previous messageGo to next message
Anonymous
Yes what ^ said! [Big Grin] You gonna talk JW to put those in or do we have to choose between the two?
- My Scripts Thus Far, More to Come This Week... [message #-989552] Mon, 09 December 2002 16:08 Go to previous messageGo to next message
Anonymous
LOL, mine has his in it, as i am using his scripts thing to implement mine... remember, open source???
- My Scripts Thus Far, More to Come This Week... [message #-989551] Mon, 09 December 2002 16:15 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
LOL, mine has his in it, as i am using his scripts thing to implement mine... remember, open source???

w00t! Thats awesome, all the community's best, well, only scripts in one file!
- My Scripts Thus Far, More to Come This Week... [message #-989550] Mon, 09 December 2002 16:35 Go to previous messageGo to next message
Anonymous
I was just wondering about the stealth zone script. Does that mean that any unit/vehicle that goes through it will be in stealth mode?

Is it possible to remove the stealth stripes so the characters are just "clear"?
- My Scripts Thus Far, More to Come This Week... [message #-989549] Mon, 09 December 2002 16:47 Go to previous messageGo to next message
Anonymous
Yep, just change the skin to something totally transparent using valpha settings.
- My Scripts Thus Far, More to Come This Week... [message #-989548] Mon, 09 December 2002 18:51 Go to previous messageGo to next message
Anonymous
Terrific work Dante!
- My Scripts Thus Far, More to Come This Week... [message #-989547] Mon, 09 December 2002 19:26 Go to previous messageGo to next message
Anonymous
I've been away from the renegade modding community for a while now. I'm just amazed at how things have progressed while I've been gone. Great work Dante, keep it up man
- My Scripts Thus Far, More to Come This Week... [message #-989546] Mon, 09 December 2002 21:48 Go to previous messageGo to next message
Anonymous
I dont usually play around with scripts, but i would love to use those scripts!
- My Scripts Thus Far, More to Come This Week... [message #-989545] Tue, 10 December 2002 04:41 Go to previous messageGo to next message
Anonymous
Where can I get these scripts?
- My Scripts Thus Far, More to Come This Week... [message #-989544] Tue, 10 December 2002 04:58 Go to previous messageGo to next message
Anonymous
Thanks for helping me to figure the code, Dante.
Hope I can make 1337 scripts as ypu now. [Smile]
- My Scripts Thus Far, More to Come This Week... [message #-989543] Tue, 10 December 2002 06:38 Go to previous messageGo to next message
Anonymous
I remember greg saying it was imposable to have a vehicle built any where but the wf/as.

And yet somebody who has never seen the source code can figure out how to do it.

somthing to think about.

o yeah

GREAT JOB DANTE [Big Grin]
- My Scripts Thus Far, More to Come This Week... [message #-989542] Tue, 10 December 2002 06:50 Go to previous messageGo to next message
Anonymous
more coming soon, i have script diagrams for about 20+ more, and ideas for ALOT more

feel free to request as well, im up for a challenge [Smile]
- My Scripts Thus Far, More to Come This Week... [message #-989541] Tue, 10 December 2002 08:21 Go to previous messageGo to next message
Anonymous
Characters visible in a vehicle. They need to be able load a certain bone position.

EDIT: And paratroopers, but not from helicopters. They have to be able to bail out of a plane... Unless you've already done that [Wink] [Big Grin]

[ December 10, 2002, 15:31: Message edited by: Ingrownlip ]
- My Scripts Thus Far, More to Come This Week... [message #-989540] Tue, 10 December 2002 09:27 Go to previous messageGo to next message
Anonymous
quote:
disable disable diable diable diablo kill you.... murmur murmur murmur
[Razz] [Wink] [Big Grin]
- My Scripts Thus Far, More to Come This Week... [message #-989539] Tue, 10 December 2002 09:59 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
feel free to request as well, im up for a challenge [Smile]

Ok then, give me a script that will give me admin powers on all Renegade servers and complete access to your comp [Razz]

...........you said you were up for a challenge....

Or light sabers! Yeah, those would be neat!....

............or maybe I can just settle with a little switch that when you poke it it'll change it's team to the person that poked it.....
- My Scripts Thus Far, More to Come This Week... [message #-989538] Tue, 10 December 2002 10:26 Go to previous messageGo to next message
Anonymous
I can't wait till a map is implanted with this script =]
- My Scripts Thus Far, More to Come This Week... [message #-989537] Wed, 11 December 2002 17:26 Go to previous messageGo to next message
Anonymous
When will teh scripts realsed? [Big Grin]
- My Scripts Thus Far, More to Come This Week... [message #-989536] Wed, 11 December 2002 17:30 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by L�ubi:
When will teh scripts realsed? [Big Grin]

Hopefully they'll never be released to you.
- My Scripts Thus Far, More to Come This Week... [message #-989535] Wed, 11 December 2002 17:53 Go to previous messageGo to next message
Anonymous
Do you have to be so unfriendly?
Do you think it comes anything good from it?
- My Scripts Thus Far, More to Come This Week... [message #-989534] Wed, 11 December 2002 17:59 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by brutus:
Do you have to be so unfriendly?
Do you think it comes anything good from it?

ditto...
- My Scripts Thus Far, More to Come This Week... [message #-989533] Wed, 11 December 2002 09:06 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by brutus:
think it comes anything good from it?

or "think anything good comes from it?"

[Razz]

[ December 11, 2002, 16:07: Message edited by: killakanz ]
- My Scripts Thus Far, More to Come This Week... [message #-989532] Wed, 11 December 2002 09:33 Go to previous messageGo to next message
Anonymous
yeesh, let the kids out to play again...
code:
12 Words to stop any habit...
"Now Stop It Or I Will Bury You Alive In A Box"...

-Bob Newhart



[ December 11, 2002, 16:34: Message edited by: Dante ]
- My Scripts Thus Far, More to Come This Week... [message #-989531] Wed, 11 December 2002 09:40 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by brutus:
Do you have to be so unfriendly?
Do you think it comes anything good from it?

Less morons.
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