Another Problem: Flame Tank Crashes Renegade :( [message #-989529] |
Tue, 10 December 2002 04:52 |
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Ok.. i was working on my map.. i exported it, and whenever the flame tank shoots any building with its flame guns of doom, the game just quits out really fast and I was wondering if anybody else has had this problem and how to fix it.
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Another Problem: Flame Tank Crashes Renegade :( [message #-989528] |
Tue, 10 December 2002 04:57 |
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quote: Originally posted by nvm6w3: Ok.. i was working on my map.. i exported it, and whenever the flame tank shoots any building with its flame guns of doom, the game just quits out really fast and I was wondering if anybody else has had this problem and how to fix it.
I had that problem, but with the Flamethrower (Heh...not much difference =P)
I just closed LevelEdit after exporting, restarted my computer (I had a very low RAM, most of it was already used) and reopened LevelEdit.
Made the refining step on the map again, then simply re-exported. It's fixed
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Another Problem: Flame Tank Crashes Renegade :( [message #-989526] |
Tue, 10 December 2002 08:36 |
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quote: Originally posted by nvm6w3: k thanks that fixed the crashing, but now the flame tank can destoy any and all buildings in less than 4 seconds!? how do i get it back to doing normal damage?
I believe it will have to be a .mix map. Not sure, but I had the same problem and the .mix did the trick.
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Another Problem: Flame Tank Crashes Renegade :( [message #-989525] |
Tue, 10 December 2002 15:35 |
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blargh... delete ANY of the ini files that you aren't using in
"/RenegadePublicTools/YourMod/Always/INI/"
it is armor.ini that is causing the problems, so just delete that before exporting, and it will use the always.dat one.
price you have to pay
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