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Maps [message #-988463] |
Wed, 25 December 2002 17:49 |
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You want to make 'em smoother? that would require more polygons. From that screenshot it doesen't look bad at all. Do not obsess about those little things. With Renegade, your going to have some blockiness, but thats ok, as long as it isn't too bad.
If the rest of the map looks just as fine as the screenie you showed, just continue on. No prob.
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Maps [message #-988462] |
Wed, 25 December 2002 06:04 |
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Its not that big of a deal... it looks fine to me!
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Maps [message #-988461] |
Wed, 25 December 2002 06:16 |
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Depending on the area you're attempting to do it on, I'd reccomend using the MeshSmooth modifier with an iteration of 1.
For ground, however, no. For mountains you've already messed with, that's the best way to do it. You can turn a 200 polygon mountain ridge into a 500 polygon one with 3x the detail and little poly-cost.
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