Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Reducing Polys...
Reducing Polys... [message #-988260] Fri, 27 December 2002 06:11 Go to next message
Anonymous
How can I reduce poly's in an object? (Other than deleting stuff) Also, how can I reduce lag on a map, other than VIS?
Reducing Polys... [message #-988259] Fri, 27 December 2002 06:32 Go to previous messageGo to next message
Anonymous
Optimise your meshes - find and remove unnecessary/unseen polygons (You'll have some, trust me - mainly backfaces). Reduce the number of sides on curved surfaces - smoothing groups will keep them looking rounded.

In short, go round everywhere - you should be able to save 20\%-50\% this way (depending on how you made things)
Reducing Polys... [message #-988258] Fri, 27 December 2002 06:39 Go to previous messageGo to next message
Anonymous
yeah, It's basically just deleting whatever you can't see. And never make a cylinder with more than 3 sections and/or 18 sides
Reducing Polys... [message #-988257] Fri, 27 December 2002 06:46 Go to previous messageGo to next message
Anonymous
quote:
smoothing groups will keep them looking rounded.
When you say "Smoothing groups" does that mean using the Smoothe Mesh modifier?
Reducing Polys... [message #-988256] Fri, 27 December 2002 07:56 Go to previous messageGo to next message
Anonymous
No, smoothing groups just smooths the transition between adjacent sides that have the same smoothing group number, giving the appearance of a curve.
Reducing Polys... [message #-988255] Fri, 27 December 2002 19:54 Go to previous messageGo to next message
Anonymous
i thought this stood in the 1sr gmax tuttorial
Reducing Polys... [message #-988254] Fri, 27 December 2002 07:08 Go to previous messageGo to next message
Anonymous
If anyone want's my Prism tower model...
then give me your E-mail adress so I can send my model to you. [Cool]
Reducing Polys... [message #-988253] Fri, 27 December 2002 07:10 Go to previous messageGo to next message
Anonymous
Screenshots:
http://www.n00bstories.com/image.view.php?
id=1960855394&gallery=1577
http://www.n00bstories.com/image.view.php?id=1638794839&gallery=1577
http://www.n00bstories.com/image.view.php?id=1138069541&gallery=1577
http://www.n00bstories.com/image.view.php?id=1407199861&gallery=1577
http://www.n00bstories.com/image.view.php?id=1131221435&gallery=1577
http://www.n00bstories.com/image.view.php?id=1353332905&gallery=1577
Reducing Polys... [message #-988252] Fri, 27 December 2002 07:18 Go to previous messageGo to next message
Anonymous
Why don't you just put it up on Dante's Mod exchange
Reducing Polys... [message #-988251] Fri, 27 December 2002 07:19 Go to previous messageGo to next message
Anonymous
That site is down... [Frown] [Mad]
Reducing Polys... [message #-988250] Fri, 27 December 2002 07:20 Go to previous messageGo to next message
Anonymous
Because his Stupid Web Host Booted him off and Deleted his site
Reducing Polys... [message #-988249] Fri, 27 December 2002 07:21 Go to previous messageGo to next message
Anonymous
[Mad]
Reducing Polys... [message #-988248] Fri, 27 December 2002 09:09 Go to previous messageGo to next message
Anonymous
How many polys in the prism tower alone?

http://www.n00bstories.com/image.view.php?id=1407199861&gallery=1577
Reducing Polys... [message #-988247] Fri, 27 December 2002 10:10 Go to previous messageGo to next message
Anonymous
Add more detail and accuracy and then release.
Reducing Polys... [message #-988246] Fri, 27 December 2002 21:09 Go to previous messageGo to next message
Anonymous
quote:
How many polys in the prism tower alone?

http://www.n00bstories.com/image.view.php?id=1407199861&gallery=1577

Gmax said that it has 5424 polys.
(Only the prism tower)
Reducing Polys... [message #-988245] Sat, 28 December 2002 01:58 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Slayer 143:
quote:
How many polys in the prism tower alone?

http://www.n00bstories.com/image.vie w.php?id=1407199861&gallery=1577

Gmax said that it has 5424 polys.
(Only the prism tower)

Little over board with the polygons there junior.
Reducing Polys... [message #-988244] Sat, 28 December 2002 02:29 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Slayer 143:
quote:
How many polys in the prism tower alone?

http://www.n00bstories.com/image.vie w.php?id=1407199861&gallery=1577

Gmax said that it has 5424 polys.
(Only the prism tower)

omg, rofl......one of my C&C Mode maps are only 6500 polys.....
Edit: 2500 polys without the buildings (Extreme optimization).

[ December 28, 2002, 09:30: Message edited by: André ]
Reducing Polys... [message #-988243] Sat, 28 December 2002 02:37 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by André:
quote:
Originally posted by Slayer 143:
quote:
How many polys in the prism tower alone?

http://www.n00bstories.com/image.vie w.php?id=1407199861&gallery=1577

Gmax said that it has 5424 polys.
(Only the prism tower)

omg, rofl......one of my C&C Mode maps are only 6500 polys.....
Edit: 2500 polys without the buildings (Extreme optimization).

It was hist first building...
Reducing Polys... [message #-988242] Sat, 28 December 2002 07:06 Go to previous message
Anonymous
yeah thats good for its amount of polys, does need decreasing. I remeber when i did my first model, never thought a second about "too many polys= really really bad." my first model was about 12,000 [Big Grin]
Previous Topic: Questions @Dantes Scripts.
Next Topic: Help Needed with Fonts
Goto Forum:
  


Current Time: Tue Dec 24 01:33:55 MST 2024

Total time taken to generate the page: 0.00928 seconds