Animations of Characters Inside Vehicles [message #-987926] |
Tue, 31 December 2002 20:47 |
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I have a vehicle, and I want the character to be visible while he's inside it, and I know how to do that, but how do I change the pose? I don't want him standing there with his arms stretched out
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Animations of Characters Inside Vehicles [message #-987919] |
Wed, 01 January 2003 07:59 |
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quote: Originally posted by Taximes: I have a vehicle, and I want the character to be visible while he's inside it, and I know how to do that, but how do I change the pose? I don't want him standing there with his arms stretched out
Hey I'd like to know that too, but nobody responded to my topic about it. If you figure it out let me know!
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Animations of Characters Inside Vehicles [message #-987912] |
Sun, 05 January 2003 17:13 |
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quote: Originally posted by Taximes: quote: Originally posted by Ingrownlip: Look at the mammoth example in the HowTo folder.
But that doesn't tell me how to change the animation in which the character is positioned inside...
I wasn't telling you. It's something to do with transitions. Because the transitions will tell the character which bone position to use.
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Animations of Characters Inside Vehicles [message #-987911] |
Sun, 05 January 2003 17:22 |
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quote: Originally posted by Ingrownlip: quote: Originally posted by Taximes: quote: Originally posted by Ingrownlip: Look at the mammoth example in the HowTo folder.
But that doesn't tell me how to change the animation in which the character is positioned inside...
I wasn't telling you. It's something to do with transitions. Because the transitions will tell the character which bone position to use.
if you know how to do this all, please writhe it,. I think many people will be thankfull of this.
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Animations of Characters Inside Vehicles [message #-987907] |
Wed, 29 January 2003 00:31 |
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quote: Originally posted by Bumpaneer: How do you get the character to show up ingame in the first place. Someone please help me with this, so I can work on the second part.
Check "OccupantsVisible" in the settings of the vehicle in LevelEdit and the characters will show up in the arms-out position in whatever seat they're "sitting" in.
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Animations of Characters Inside Vehicles [message #-987905] |
Wed, 29 January 2003 01:07 |
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ok, I'm not really into this techy stuff but I'm good with comming up with ideas. Dont flame me if this is stupid: How about including the basic character bones in a sitting pose in the vehicle model. The engine might use the bones when "occupants visable" is checked. [ January 29, 2003, 08:09: Message edited by: killakanz ]
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Animations of Characters Inside Vehicles [message #-987904] |
Wed, 29 January 2003 07:44 |
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Taximes - the .w3d filename for the base pose is the skeleton name (s_a_human). The base pose is the non-animated, non-posed, default state of the bone structure.
killa - not a bad idea, but I don't think it'll work. When "occupants visible" is checked and the arms are straight out, it means that the character's bones are already loaded. If no bones at all were loaded for the character, you'd see nothing but a collapsed set of vertices where his feet should be.
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