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Animations of Characters Inside Vehicles [message #-987900] |
Thu, 30 January 2003 03:18 |
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Depending on the vehicle, I have an idea for it, but it would be very complex, and would be quite difficult to do, not to mention the person would only have one position... It involves scripting and cinematics...
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Animations of Characters Inside Vehicles [message #-987898] |
Thu, 30 January 2003 08:49 |
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yeah, that wouldn't work to well, Taximes.
The s_... files are the only place the bones are stored. All human models and animations depend on those bones, so removing or modifying them will change every pose/animation of all the humans in the game.
h_... files don't store information on the bones, only animation data.
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Animations of Characters Inside Vehicles [message #-987897] |
Thu, 30 January 2003 18:38 |
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I know that i can remake character bones to my liking. But its only limited to one type a a time.
By the way does anybody have any ideas where my last post went? (o_O) the post with the pic link in it. [ January 31, 2003, 01:55: Message edited by: psycoarmy ]
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Animations of Characters Inside Vehicles [message #-987896] |
Thu, 30 January 2003 19:19 |
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Is it possible to hide parts of a model under certain conditions? (maybe as part of a new script)
If so, you could remake a vehicle model with the character as part of it (with it's own bones). When the vehicle is empty, the character isn't displayed. When occupied, the character is displayed.
I'm dredging my memory here, but I seem to recall Greg saying something about being able to alter the vehicle models based on damage, so I'm kind of relating it to that.
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Animations of Characters Inside Vehicles [message #-987893] |
Mon, 03 February 2003 18:34 |
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that means we would have to remake every chractrer and bones them in that position...
I think my psot got dleeted because i said too much. lol [ February 04, 2003, 01:36: Message edited by: psycoarmy ]
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