Renegade Evolution [message #-987844] |
Thu, 02 January 2003 01:46 |
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Hello, i would like to thank everyone for taking part in the Revolution, and it's cause... currently we have 6 apps nearing beta stages, and 10 maps going into the second round of beta testing, as well as some game optimizations that everyone should be happy with...
I will be hosting a chat on #RenEvo on n00bstories.radiantx.net @ 2PM PST this Saturday to list some of the new features, additions that will be in the first wave of the Evolution...
We will be "transplanting" the forum and web site to http://www.RenEvo.com and http://forum.RenEvo.com
Nothing will change, just the address, as i finally got the domain name registered...
Thank you for all your time and patience, and for a SUCCESSFUL Revolution...
Dante... [ January 02, 2003, 08:48: Message edited by: Dante ]
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Renegade Evolution [message #-987842] |
Thu, 02 January 2003 07:01 |
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Are you still recruting new members, or is it too late? I can help out if you need some. (I don't mean beta tester, I mean real work, like C++ Script writting or something.)
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Renegade Evolution [message #-987837] |
Thu, 02 January 2003 03:35 |
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in my map, one material's skin did not show up, so when i re-skined it, two other TOTALLY SEPERATE objects changed their skins aswell. any help at all would be greatly appreciated.
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Renegade Evolution [message #-987835] |
Thu, 02 January 2003 03:59 |
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i dont see how thats relevant. that just changes how much the skin is stretched out over the material...each material has different UVW settings anyway.
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Renegade Evolution [message #-987834] |
Thu, 02 January 2003 04:01 |
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Make sure you put the TGA or DDS in your modfolder before You export. Its the only thing I could think of.
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Renegade Evolution [message #-987832] |
Thu, 02 January 2003 14:21 |
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did u clone the objects you were adding materials to? cause if u change one cloned object it changes them all
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