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Level Barrier [message #-987725] |
Fri, 03 January 2003 04:40 |
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I think that tutorial explains that [ January 03, 2003, 14:16: Message edited by: Beanyhead ]
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Level Barrier [message #-987724] |
Fri, 03 January 2003 17:30 |
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quote: Originally posted by Beanyhead: I think that tutorial explains that
It does, Except for one thing.
I cannot enter my level in Commando because of these barriers. When I load the W3D file in Level Edit, it appears to be just a Wide Open Blue Space with absolutely No Terrain. and I fall endlessly. I Exported the Gmax model as a Renegade Terrain.
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Level Barrier [message #-987723] |
Fri, 03 January 2003 06:43 |
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Don't check hide for the whole thing, just your barriers; also, make sure your collision stuff is on.
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Level Barrier [message #-987722] |
Fri, 03 January 2003 10:48 |
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quote: Originally posted by Beanyhead: Don't check hide for the whole thing, just your barriers; also, make sure your collision stuff is on.
I did, the barriers are the only ones that are hidden. and I do Have my collisions set. but When I Enter Commando and Import the Terrain, everything is missing? all I can see is the Sun (lol). I try using Free Walk Mode and I land on Nothing. then I continually fall. [ January 03, 2003, 17:49: Message edited by: Griever89 ]
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Level Barrier [message #-987719] |
Sat, 04 January 2003 07:56 |
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quote: Originally posted by Beanyhead: You sure that you didn't make it hide your regular terrian also?
Yes, I am very sure.
I made 2 barriers. 1 on the ring before the edge of the level for Aircraft, and onc inside the ring for infantry
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