Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Changing the axis of rotation in gmax/renx
Changing the axis of rotation in gmax/renx [message #-987718] Fri, 03 January 2003 06:58 Go to previous message
Anonymous
<- assume this is the side view of an object in gmax or renx

| <- assume this is the same view, but the object is rotated 90 degreed

| <- this is the same object rotated 180 degrees

| <- and this is the object rotated 270 degrees

Go it? now...

/ <- assume the obect is tilted back, say, 30 degrees

\ <- this is what the object would look like when rotated on the same axis as before [Eek!] It's not the same!

What I would like to know is how to tilt the axis of rotation for an object so that when rotating, it stays the same and looks like this: \ all the way around

Can anyone help me?

[ January 03, 2003, 17:59: Message edited by: HotWire721 ]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Textures in RenX/Level Edit
Next Topic: VIS question
Goto Forum:
  


Current Time: Fri Dec 20 10:12:10 MST 2024

Total time taken to generate the page: 0.00803 seconds