Changing the axis of rotation in gmax/renx [message #-987715] |
Fri, 03 January 2003 10:48 |
|
Here's a few to start off with.......i tried to contact you greg but i still havent got a response or a forwarding addy. from my e-mail to Mr. rubyor. _________________________________________________
Invalid TGA format used in C:\~\MCT_wep-atr.tga - only 24 and 32 bit formats should be used! Invalid TGA format used in C:\~\ply-gradient.tga - only 24 and 32 bit formats should be used!
Invalid texture size,scaling required. Texture: C:\PROGRAM FILES\RENEGADEPUBLICTOOLS\LEVELEDIT\C&C_"mapname"\terrain\building interior tiles_multiplay\mp - gdi weapons factory\gdflor-gdi.tga, size:223 x 256 -> 256 x 256
Invalid TGA format used in C:\~\MCT_con-ref-hnd.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\~\bar_pct_master.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\~\agd_pct_master.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\~\ref_pct_master.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\~\atr_pct_master.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\~\MCT_weap-atr.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\~\ob_clr_arw.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\~\MCT_con-ref-hnd.tga - only 24 and 32 bit formats should be used!
________________________________________________
there's a few others but i cant remember what they were....a couple more that need scaled.....and at least one more pct master that needs the colordepth changed.
Hope you can straighten out the colordepths for the next patch.
Eric.
P.S.......please e-mail me as i do have some things i need to discuss with you about what can and cannot be released graphics wise from the multiplay and single play maps......i do now have the ability to import and export the w3d file format to any format i wish.....i do have a limited amount of animation bones exporting i can do depending on the depth of the hirearchy...but it doesnt matter with terrain and landscape meshes.....and i already had a crash course in how to create and apply bones to a mesh that had been filleted of all it's bones......i'm sticking with .3ds,.x{directx},ms3d,and .gmax.
Please e-mail me Greg....i dont stop by here that much any more.
|
|
|